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Author Topic: Idea for balancing blunt weapons.  (Read 2818 times)

Fetus4188

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Re: Idea for balancing blunt weapons.
« Reply #30 on: April 21, 2010, 02:39:19 am »

The current damage system works just fine, it just so happens that the current weapon raws are not so good.

Broken bones already have the ability to puncture other tissues.
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Narmio

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Re: Idea for balancing blunt weapons.
« Reply #31 on: April 21, 2010, 03:49:59 am »

The current damage system works just fine, it just so happens that the current weapon raws are not so good.

Broken bones already have the ability to puncture other tissues.

I'm sorry, I'm going to have to disagree.  You can currently repeatedly shatter someone's skull and not give them any adverse effects.  Not to mention break both their arms without stopping them from killing you.  You can hammer on an unconscious opponent randomly for a month and not kill them.  The fact that occasionally breaks become fractures does not excuse these things.  The possibility for something to happen within a system does not mean that it is well-modelled in that system.

Again, I don't wish to belittle the insane amount of work Toady has put into this release and this amazing game.  But we're rational, empirical people. We have to acknowledge that the combat system has a number of shortcomings that adversely affect balance and gameplay. 
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