quote:
Originally posted by PTTG??:
<STRONG>But don't constructed walls disintergrate into separate stones that don't block anything?</STRONG>
Yup. Same thing with wooden walls into logs. If you want to use a cave-in to block water, you have to rely on natural stone walls, which aren't really an option for blocking the river.
I did post two suggestions a little while back for dealing with building in water. The first was to extend the level of water in which you can build. Right now, you can only build in 0/7-1/7 of water. I suggested increasing the limit to 2/7, since a fairly well pumped area still has smatterings of 1s and 2s in the otherwise non-flooded area. It'd make it much easier to build in an area that's just kind of damp, but it wouldn't really open up more flooded areas for building, since those quickly go over 2/7 water.
The other suggestion was to allow dropping constructed walls, similar to what's being proposed here. My suggestion is that a dropped wall would only be 90% waterproof until an appropriately skilled dwarf could get direct access to the wall and adjust it (essentially filling in the cracks or whatever they do when they build normal waterproof walls). I think such a system would be reasonable, semi-realistic, and would even allow for building in the middle of the ocean with enough effort.
(Edit: Here was the thread: http://www.bay12games.com/cgi-local/ultimatebb.cgi?ubb=get_topic&f=5&t=001764 )
[ December 20, 2007: Message edited by: Erasmus Darwin ]