Usually when I start my adventurers, I have a very specific plan for them. For example:
The Anus of Discontent's Twelve-Step Program to Awesome Adventuring
Step One: Give them expert in a weapon, then adequate swimmer, and novice shield user, armor user, and dodger.
Step Two: Run around the starting town mapping out all of the houses and shops; make sure to note warriors.
Step Three: Pick up ~1000 (+/- 300) rocks.
Step Four: Throw them all at your feet. (Repeat as necessary until legendary thrower and archer are achieved)
Step Five: Get ambushed in the wilderness by some wolves.
Step Six: Lay on the ground and let them wail on you until you achieve legendary shield user, being careful not to over exert yourself from blocking them all. Make sure
you move when you find yourself becoming tired of blocking. If you over exert yourself, you'll most likely pass out.
Step Seven: Stand up, and wait, letting them attack you. This will give you legendary dodger after a time. It'll take a while, and the above problem could also be present. Just move around when you start getting tired.
Step Eight: Wrestle them all by breaking their joints, then strangling each of them to death. The best way I've found to do this is switching your attack preference to "Close Combat" and wrestling each one just enough to cripple it. Then move a couple spaces and begin on the next. After they're all crippled in a big circle, move around to each one and strangle it to death. If one tries to make a run for it, break off of the one you're strangling and re-cripple it. You have all the time you need! (Repeat as necessary until legendary wrestler is achieved)
(OPTIONAL)Step Nine: Come back to town and ask some of the warriors to join you. Preferably hammerers. Lashers are useless because they can't really cripple anything unless they inflict enough pain for it to give in, and that's rare. Every crossbowman I've ever had has a glass spine that shatters when so much as a hammer touches it, and if not, they run out of arrows and resort to using their crossbow as a bludgeoning weapon. Swordmen kill things, and don't YOU want do deliver the finishing blow? However, hammerers smash your target's bones just enough to leave them a gurgling puddle of muscle that you can ram your sword through for ULTIMATE GLORY!
Step Ten: Wander over to the nearest goblin fort.
Step Eleven: Roll your Anus Co.® Ten Sided Percentage Polygons™ (NOT INCLUDED WITH GUIDE)**. Designate one to be your tens place and one to be your ones place. Your pair should be color coded for easy usage. This will be a percentage. There's a 98% chance (Anything higher than a 01) that your adventurer attacks the goblins that you see, a 1% chance (You have to roll a 01) that you befriend them, and a 1% chance (You have to roll a 00) that you attack and kill everyone in the immediate area (Including your party).
Step Twelve: Use the Anus Co.® Ten Sided Percentage Polygons™ for ALL of your adventuring needs! Thinking about accepting that quest from the warlord? Assign stupid percentages, like: "Anything above a fifty, I take the quest. Anything below fifty, I don't take it. But if I roll fifty, I attack the warlord!" Then roll. Want to buy that expensive armor piece that, but find that you can't afford it? How about: "Anything above 40, I leave and come back when I have the money, 01-40 I steal it and run away, or 00 I kill him and take all of his awesome armors! Let the dice decide your fate, no matter how dumb the outcome!
** You can just use two D10 dice if you don't want to spend the extra money on my 24 karat gold and cut diamond dice...
The best rolls I've had are when I assign something completely stupid to a random number, then end up rolling that number... The result is usually hilarity!
Just use the dice to have
fun!
Good luck, adventurer! May all of your travels be fruitful and glorious!