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Author Topic: Request: Worldgen with a volcano on the beach  (Read 1467 times)

Zebra2

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Request: Worldgen with a volcano on the beach
« on: April 11, 2010, 03:36:45 am »

Harder than it sounds. I've gone through about 10 worlds so far.

What I'm looking for is a volcano and ocean within a 3x3 or 4x4 local area of eachother and contact with other civs. Ideally it's on a peninsula so there's limited access from one side. Such a map would be epic but sadly my worldgen tweaking skills are not up to the challenge. Anyone have tips or care to give it a go?
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LordSlowpoke

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Re: Request: Worldgen with a volcano on the beach
« Reply #1 on: April 11, 2010, 03:40:20 am »

No, it wouldn't be epic.
The volcano would cave-in under itself and cave-in under the last cave-in and you'd get over 9000 caveins and three days worth of "you have struck nobodycaresite" before anything would work.
Ocean + volcano + dwarven physics = earthrape.
« Last Edit: April 11, 2010, 03:42:17 am by LordSlowpoke »
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CrossBolt

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Re: Request: Worldgen with a volcano on the beach
« Reply #2 on: April 11, 2010, 03:45:11 am »

No, it wouldn't be epic.
The volcano would cave-in under itself and cave-in under the last cave-in and you'd get over 9000 caveins and three days worth of "you have struck nobodycaresite" before anything would work.
Ocean + volcano + dwarven physics = earthrape.

But such is the beuty of dwarf fortress!
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Dwarf Fortress: The only game where nosebleeds melt your face off.

Zebra2

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Re: Request: Worldgen with a volcano on the beach
« Reply #3 on: April 11, 2010, 03:47:43 am »

No, it wouldn't be epic.
The volcano would cave-in under itself and cave-in under the last cave-in and you'd get over 9000 caveins and three days worth of "you have struck nobodycaresite" before anything would work.
Ocean + volcano + dwarven physics = earthrape.
Would this be specific to volcanos near oceans? I've tried maps with volcanos and oceans where there was a cave-in but no other issues after that. The problem was the areas were just too large and meant slow framerate.
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Max White

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Re: Request: Worldgen with a volcano on the beach
« Reply #4 on: April 11, 2010, 03:49:36 am »

If I knew anything about worldgen parameters I would help you to the bitter end, but so far it is a subject that I have been too lazy to figure out.

I should probly read up on that.

LordSlowpoke

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Re: Request: Worldgen with a volcano on the beach
« Reply #5 on: April 11, 2010, 03:52:38 am »

No, it wouldn't be epic.
The volcano would cave-in under itself and cave-in under the last cave-in and you'd get over 9000 caveins and three days worth of "you have struck nobodycaresite" before anything would work.
Ocean + volcano + dwarven physics = earthrape.

But such is the beuty of dwarf fortress!
Sir, I got a cave-in that pierced
Spoiler (click to show/hide)
and it wasn't really that fun having them pop out and kill my dorfs in middle of a cavein.
By that I mean: not as fun as expected.
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Max White

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Re: Request: Worldgen with a volcano on the beach
« Reply #6 on: April 11, 2010, 04:02:44 am »

No, it wouldn't be epic.
The volcano would cave-in under itself and cave-in under the last cave-in and you'd get over 9000 caveins and three days worth of "you have struck nobodycaresite" before anything would work.
Ocean + volcano + dwarven physics = earthrape.

But such is the beuty of dwarf fortress!
Sir, I got a cave-in that pierced
Spoiler (click to show/hide)
and it wasn't really that fun having them pop out and kill my dorfs in middle of a cavein.
By that I mean: not as fun as expected.

Aww, did something bad happen and now your paranoid about cave ins? Poor human.

Rose

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Re: Request: Worldgen with a volcano on the beach
« Reply #7 on: April 11, 2010, 04:14:48 am »

would a volcano by a beach on a glacier work?
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Zebra2

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Re: Request: Worldgen with a volcano on the beach
« Reply #8 on: April 11, 2010, 04:20:04 am »

would a volcano by a beach on a glacier work?

Perhaps, that could be pretty cool.
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Rose

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Re: Request: Worldgen with a volcano on the beach
« Reply #9 on: April 11, 2010, 04:26:58 am »

Code: [Select]
Created in DF v0.31.02.

[WORLD_GEN]
[TITLE:MEDIUM ISLAND]
[SEED:2434253400]
[HISTORY_SEED:3735634832]
[NAME_SEED:2856192427]
[CREATURE_SEED:1063099088]
[DIM:129:129]
[EMBARK_POINTS:1274]
[END_YEAR:1050]
[BEAST_END_YEAR:200:80]
[REVEAL_ALL_HISTORY:1]
[CULL_HISTORICAL_FIGURES:0]
[ELEVATION:1:400:1600:1600]
[RAINFALL:0:100:200:200]
[TEMPERATURE:25:75:200:200]
[DRAINAGE:0:100:200:200]
[VOLCANISM:0:100:200:200]
[SAVAGERY:0:100:200:200]
[ELEVATION_FREQUENCY:4:2:0:1:0:1]
[RAIN_FREQUENCY:1:1:1:1:1:1]
[DRAINAGE_FREQUENCY:1:1:1:1:1:1]
[TEMPERATURE_FREQUENCY:1:1:1:1:1:1]
[SAVAGERY_FREQUENCY:1:1:1:1:1:1]
[VOLCANISM_FREQUENCY:1:1:1:1:1:1]
[TITAN_NUMBER:9]
[TITAN_ATTACK_TRIGGER:80:0:100000]
[DEMON_NUMBER:28]
[GOOD_SQ_COUNTS:6:63:0]
[EVIL_SQ_COUNTS:6:63:0]
[PEAK_NUMBER_MIN:3]
[PARTIAL_OCEAN_EDGE_MIN:0]
[COMPLETE_OCEAN_EDGE_MIN:4]
[VOLCANO_MIN:1]
[REGION_COUNTS:SWAMP:66:0:0]
[REGION_COUNTS:DESERT:66:0:0]
[REGION_COUNTS:FOREST:264:0:0]
[REGION_COUNTS:MOUNTAINS:528:0:0]
[REGION_COUNTS:OCEAN:528:0:0]
[REGION_COUNTS:GLACIER:16:0:0]
[REGION_COUNTS:TUNDRA:33:0:0]
[REGION_COUNTS:GRASSLAND:528:0:0]
[REGION_COUNTS:HILLS:528:0:0]
[EROSION_CYCLE_COUNT:250]
[RIVER_MINS:25:25]
[PERIODICALLY_ERODE_EXTREMES:1]
[OROGRAPHIC_PRECIPITATION:1]
[SUBREGION_MAX:2750]
[CAVERN_LAYER_COUNT:3]
[CAVERN_LAYER_OPENNESS_MIN:0]
[CAVERN_LAYER_OPENNESS_MAX:100]
[CAVERN_LAYER_PASSAGE_DENSITY_MIN:0]
[CAVERN_LAYER_PASSAGE_DENSITY_MAX:100]
[CAVERN_LAYER_WATER_MIN:0]
[CAVERN_LAYER_WATER_MAX:100]
[HAVE_BOTTOM_LAYER_1:1]
[HAVE_BOTTOM_LAYER_2:1]
[LEVELS_ABOVE_GROUND:15]
[LEVELS_ABOVE_LAYER_1:5]
[LEVELS_ABOVE_LAYER_2:1]
[LEVELS_ABOVE_LAYER_3:1]
[LEVELS_ABOVE_LAYER_4:1]
[LEVELS_ABOVE_LAYER_5:2]
[LEVELS_AT_BOTTOM:1]
[CAVE_MIN_SIZE:5]
[CAVE_MIN_SIZE:5]
[CAVE_MAX_SIZE:25]
[MOUNTAIN_CAVE_MIN:5]
[NON_MOUNTAIN_CAVE_MIN:10]
[ALL_CAVES_VISIBLE:0]
[SHOW_EMBARK_TUNNEL:2]
[TOTAL_CIV_NUMBER:10]
[TOTAL_CIV_POPULATION:20000]
[PLAYABLE_CIVILIZATION_REQUIRED:1]
[ELEVATION_RANGES:8000:1056:528]
[RAIN_RANGES:528:1056:528]
[DRAINAGE_RANGES:528:1056:528]
[SAVAGERY_RANGES:528:1056:528]
[VOLCANISM_RANGES:528:1056:528]

the fort is near the top.

here's what the place looks like: http://mkv25.net/dfma/map-8422-worktrue

just search near the top for the volcano
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Mistercheif

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Re: Request: Worldgen with a volcano on the beach
« Reply #10 on: April 11, 2010, 08:23:16 am »

How exactly does farming on a glacier work?

I am asking this as I am thinking of embarking on that spot...
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Rose

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Re: Request: Worldgen with a volcano on the beach
« Reply #11 on: April 11, 2010, 08:25:40 am »

How exactly does farming on a glacier work?

I am asking this as I am thinking of embarking on that spot...

it's harder, but the concept is the same

get water, somehow, and irrigate.
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ISGC

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Re: Request: Worldgen with a volcano on the beach
« Reply #12 on: April 11, 2010, 09:55:55 am »

you can custom gen a world with obscene amounts of volcanos, max is either 400 or 100, but regardless.  I believe the catagory is just "min volcanos" or something, DO NOT touch volcanism, I have no idea what that does.
then you can change the amount of ocean space, too.  then put demon types and titans to the max just for extra fun!
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userpay

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Re: Request: Worldgen with a volcano on the beach
« Reply #13 on: April 11, 2010, 11:01:00 am »

I'm trying to get a volcano next to sedementary layers (preferably flux) but thats rather difficult. Still relativly happy with the spot I've got, no coal but plenty of trees.
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