I'm working on trying to make a special material that does heat damage when it strikes in combat as well as the standard damage. Here's the work-in-progress raw:
[INORGANIC:FF_PHLOGISTONIUM]
[USE_MATERIAL_TEMPLATE:METAL_TEMPLATE]
[STATE_NAME_ADJ:ALL_SOLID:phlogistonium]
[STATE_NAME_ADJ:LIQUID:molten phlogistonium]
[STATE_NAME_ADJ:GAS:boiling phlogistonium]
[DISPLAY_COLOR:4:0:2]
[MATERIAL_VALUE:400]
[SPEC_HEAT:8500]
[MAT_FIXED_TEMP:15500]
[MELTING_POINT:45000]
[BOILING_POINT:70000]
[SOLID_DENSITY:15000]
[liQUID_DENSITY:17000]
[MOLAR_MASS:65000]
[IMPACT_YIELD:1080000]
[IMPACT_FRACTURE:1080000]
[IMPACT_ELASTICITY:670]
[COMPRESSIVE_YIELD:1080000]
[COMPRESSIVE_FRACTURE:1080000]
[COMPRESSIVE_ELASTICITY:670]
[TENSILE_YIELD:52000]
[TENSILE_FRACTURE:860000]
[TENSILE_ELASTICITY:250]
[TORSION_YIELD:520000]
[TORSION_FRACTURE:860000]
[TORSION_ELASTICITY:450]
[SHEAR_YIELD:520000]
[SHEAR_FRACTURE:860000]
[SHEAR_ELASTICITY:450]
[BENDING_YIELD:520000]
[BENDING_FRACTURE:860000]
[BENDING_ELASTICITY:250]
[MAX_EDGE:9500]
[ITEMS_WEAPON][ITEMS_WEAPON_RANGED][ITEMS_AMMO][ITEMS_DIGGER][ITEMS_ARMOR][ITEMS_ANVIL]
[ITEMS_HARD]
[ITEMS_METAL]
[ITEMS_BARRED]
[ITEMS_SCALED]
I had figured the MAT_FIXED_TEMP value would be enough, but it doesn't seem to work. Dropping an item made out of this doesn't seem to radiate at all, as dropping it into water doesn't make it evaporate into steam and creatures don't seem to take any note of the heat.
Incidentally, I had made a test weapon with a BURN-type attack made out of this weapon, and it didn't seem to work at all. It looked to work very similarly to standard BLUNT attacks. Using an existing weapon, with the top EDGE attack switched to BURN, caused dwarves to favor the other attacks on the weapon.
Has anyone tried something similar to this with more success, or can someone help track down the issue?