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Author Topic: Playing With Burrows (A story of dwarven segregation)  (Read 2018 times)

Sorcerer

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Playing With Burrows (A story of dwarven segregation)
« on: April 11, 2010, 02:49:40 am »

Disclaimer:
Most of this experiment would not be possible within a reasonable human life/attentionspan without the awesome dwarf therapist so mad props to chmod and whoever figured out the new memory locations and all that stuff. :D


So! I decided to try my hand at the new features of 0.31 get in as deep as possible and see what could be done.
First and foremost i created different castes for my dwarves, these are simply pre-configured skill selections (set up in DT) And a small set of rules.
 Each dwarf would get one caste, usually based on what skills they were most proficient at when i set it up. In the event of a marriage across castes, the wife and non-working children would be set to the husbands caste unless the wife was already legendary in a skill, at which point the husband would be elevated. Also, if a dwarf were to get legendary in a skill outside his cast, he would be transferred to that caste instead, again bringing his family along.

I set up the castes as follows:
Casteless - No jobs, only hauling and cleaning, the main workforce as most of the other castes don't have hauling active
Soil Caste - All harvesting and processing jobs as well as butchering and tanning
Wood Caste - All Wood related jobs, including potash making and wood burning
Gem Caste - All Crafting Jobs
Stone Caste - All stone related jobs, but i haven't really started engraving the fort yet
Iron Caste - All metalwork and furnace operating
Gold Caste - All administrative workers, (if your name is purple you are DEFINATELY gold caste) some may have other jobs if they feel like it

I set up burrows which pretty much means the different castes mostly keep to themselves, they work and eat together, only when they're off duty, those who have access (Gem -> Gold) will hang out in the main hall.
The casteless use access tunnels which, while they have a higher move cost (thanks to traffic areas), are about as fast as using the main walkways, but since they only have burrow access to the "longer" route, they will use those instead, so the higher ups won't have to deal with the filthy sobs.

The Result of this experiment? So far i've had eight inter-caste marriages and only one out of caste in three years of play. The higher ups are extatic while those forced to wallow in the mud (casteless only get a sleeping dorm, soil caste get small rooms with just a bed) are less happy. but aside from a few job cancellations the fort was running smoothly with well over a hundred dwarves.. that is.. until the goblins came and steamrolled my ill prepared military. Going to try this again tho, might even have some pictures then :P
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Urist McCyrilin

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #1 on: April 11, 2010, 02:59:19 am »

Sounds interesting. I was thinking about building a ghetto for all my red-head Dwarves so the contamination doesn't spread to affect potentially normal Dwarven children.
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MagicGuigz

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #2 on: April 11, 2010, 03:10:50 am »

Might I suggest putting the military in the Gold Caste?  They deserve it.
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Akhier the Dragon hearted

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #3 on: April 11, 2010, 03:20:55 am »

I think that the military should have class of its own or even a whole class system to them selves. Maybe make it so if you start in a higher normal class when you go into military you get safer class in it.
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lordnincompoop

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #4 on: April 11, 2010, 03:26:00 am »

Sounds interesting. I was thinking about building a ghetto for all my red-head Dwarves so the contamination doesn't spread to affect potentially normal Dwarven children.
D=
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Vicid

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #5 on: April 11, 2010, 12:42:48 pm »

I am thinking about splitting my fort into 2 districts.  Those with great mental AND physical stats for one. The second will house everyone else.  The first district will be totally sealed off from the rest of the fort.  This is so I can purge the lesser dwarves without them tantruming.

In time the second district shal be closed and migrants will be filtered before they can make friends.
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darkflagrance

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #6 on: April 11, 2010, 12:49:54 pm »

Who were the parties in the inter-caste marriage?

And about how many people were in the Gold Caste (or in each caste, for that matter)?
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Sorcerer

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #7 on: April 11, 2010, 01:00:19 pm »

At the time of goblin decimation, the numbers were something like 10-15 per cast not including children, and the rest as casteless. The Gold caste included every dwarf on the nobles list except the militia leaders, as well as the former expedition leader (he got disposed as mayor) and their spouses.

The inter-cast marriages were mostly soil caste and casteless (they often met up in the food stockpile) but there was one instance of a stone and gem caste hitching up. But i do believe they met up before the real segregation began.
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Mercanthyr

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #8 on: April 12, 2010, 11:18:47 pm »

the first experiment I'm going to do when I get around to playing the new version more is to give all dwarves burrows however I see fit and keep food/item haulers separate so I can keep different dining rooms for soldiers, nobles, etc stocked. That's one thing that I'm excited for is the degree of compartmentalization that the new version of DF allows.
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Gabeux

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #9 on: April 12, 2010, 11:43:02 pm »

I found that pretty cool man, nice idea.
And I agree that military should have a caste for themselves, maybe between gem and gold, since military keeps those bad critters from ruining your experiments.
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heathkit

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #10 on: April 13, 2010, 01:10:02 am »

I'd really like to see this fort.  Can you post a save someplace?
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Kaelem Gaen

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #11 on: April 13, 2010, 05:10:01 am »

How did you handle medical emergencies Pre-Gobpocalypse?  You only get one chief-med dwarf, or did you let the rest of the castes fend for themselves and reserve the big-doc-cheese for the Gold Caste only?

Hondo

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #12 on: April 13, 2010, 06:07:18 am »

I was planning on doing something a lot like this, but the bugs discouraged me from trying anything ambitious for now. It also seems much trickier to divide up labor and living space in practice than in my imagination, so I'm gonna think about it more first.

One difference from yours is that I wanted to make a mini fort burrow down at the magma sea for smelting and forging, and have a small set of guys live down there along with a full squad. Then up above would be the nobles with their solid gold forbidden city (I'll mod in gold beds) and the separate worker caste cranking out mushrooms and soap and whatever.

The main difficulty is that you can't say, "stay out of this burrow unless you're on the list, but otherwise go wherever you like". My miners need access to the full map, so they can't be burrowed, which means they can't be forced to keep to the golden hedonism zone for food and socializing. Unless there's some way to achieve that?
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TBot Alpha

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Re: Playing With Burrows (A story of dwarven segregation)
« Reply #13 on: April 13, 2010, 06:26:40 am »

I'm hoping to recreate District 9, but I don't know if we can have sentient creatures besides dwarves living as citizens in our forts. :-\

"There's a lot of secrets in District E..."
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