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Author Topic: Roll To Dodge Superhero edition: Turn 7 (First boss battle.)  (Read 8712 times)

vagel7

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Re: Roll To Dodge Superhero edition: Turn 7 (First boss battle.)
« Reply #60 on: April 24, 2010, 12:56:40 pm »

Look at the background event
STalk the canister guy behind rubble, sneak behind him and then try a lighting bolt attack from cover and try to stay unseen.
« Last Edit: April 24, 2010, 01:02:29 pm by vagel7 »
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That last gobbo would stand there, missing an arm, punctured in a kidney, liver, and spleen, fading in and out of consciousness at the far end of where the drawbridge would go, and his last sight would be the drawbridge dropping down and smashing him like a bug.

God DAMN I love this game!

Terrahex

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Re: Roll To Dodge Superhero edition: Turn 7 (First boss battle.)
« Reply #61 on: April 24, 2010, 08:50:51 pm »

that wasn't there before... look at the times

EDIT: I try to find out exactly what is going on.
« Last Edit: April 24, 2010, 09:07:31 pm by Terrahex »
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100killer9

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Re: Roll To Dodge Superhero edition: Turn 7 (First boss battle.)
« Reply #62 on: April 26, 2010, 10:14:47 pm »

Attempt to use my morphing powers to bring the Jason guy back to life, except not a psychopath. This would be done by fusing the spine and spinal cord back together and slightly altering the prefrontal cortex.
(this will kill me I bet)
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Just out of curiosity, what DOES Dwarf Fortress smell like?
Death, Booze, and Insanity.
Ladders are absolutely essential for one reason and one reason only:

Welcome, friends to Slaves to Armok III: Snakes and Ladders.

Bandages

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Re: Roll To Dodge Superhero edition: Turn 7 (First boss battle.)
« Reply #63 on: April 26, 2010, 10:19:53 pm »

get close to canister man and try to gravity-crush those canisters on his back..
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Terrahex

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Re: Roll To Dodge Superhero edition: Turn 7 (First boss battle.)
« Reply #64 on: May 01, 2010, 09:48:20 am »

are you working on the turn?
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