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Author Topic: Teldin's Creaturepack - coming soon, taking requests  (Read 1652 times)

Deon

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #15 on: April 13, 2010, 04:03:55 am »

Just amphibious. Which means that there's a field for improvement :).
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varkarrus

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #16 on: April 13, 2010, 07:04:46 am »

Pirhabits: One half piranha, one half rabbit!

Hamstermen: Live in caverns and trade with you! They're quite fit and strong.

Colossal Hamster: New megabeast.

Niddhog: Large, non-fire breathing dragon that lives underground.

Fenrir: Underground, fireproof wolves.

Cerberus: Underground, giant 3 headed fireproof wolves.

Braintato: A large, vegetable creature that sprays a venom that rots the brain.

Fire Elf: Magmaproof, non-wussie elves that live in caves.
Dark Elf: Non-wussie elves that live in the forest.

Desert Bandit: 4 armed thief race.

Porkbeast: An indestructable tank made from bacon

Cthulhi: Mini-cthulhus.

Hound of Tindalos: [AMBUSHPREDATOR]

Petsuchos: Crocodiles that, while amphibious, live in the desert. Make their skin out of gold.

Living sword: Flier, drops a masterwork iron sword on death. Other living weapons would be cool too. Appear in caverns.

Great Rat: Largest rat ever.

Gobhoblins: Goblinoid. Makes normal elves look hardcore.

Reaver: Crazy, zombie like creatures.

Monstrosity: Eldritch horror civilization. They attack in sieges with no weaponry. Non-intelligent. Poisonous.
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And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Deon

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #17 on: April 13, 2010, 07:23:06 am »

Quote
Cthulhi: Mini-cthulhus.
Sorry, what? Cthilhu is a NAME. Shouldn't they be Star Spawn?
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Knight Otu

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #18 on: April 13, 2010, 09:06:21 am »

Living sword: Flier, drops a masterwork iron sword on death. Other living weapons would be cool too. Appear in caverns.
Oddly enough, I've got living swords planned, and axes already implemented in my mod, if you're impatient.
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Deon

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #19 on: April 13, 2010, 09:20:49 am »

I do the same so it's pretty popular :).
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Teldin

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #20 on: April 13, 2010, 11:24:28 am »

How about D&D Aboleths? They are simply awesome.

I've got aboleths (they can civ like other underground civs, ie. bat men), as well as a great many other D&D creatures. Essentially I just went through the entire 3.5 edition array of monster manuals and just added ones I thought weren't really super weird (there are a crap-ton of really, really weird monsters in the later books).

I've finished work on the domesticated insect creature from the earlier post and they are really neat to play around with in Fortress Mode. The different castes all have wildly different abilities, bodies, and so on; I was essentially just trying to push the limit and discover what works and what doesn't when it comes to caste vs. general tokens.

What I found was really neat was that the last "life-cycle" caste of the creatures (which I called "slivers") I made can_learn and can_speak, which makes them behave (and your dwarves behave towards them) exactly like regular sentient creatures. They can gain skills, start with names, and so on; most hilariously they can arrive with immigrants with any actual skill; I had for example "Catten Somethingorother, Trueborn Sliver Surgeon". You can even designate them as nobles (can't designate rooms, etc for them, though).

Anyhow, keep the suggestions coming, I've already also whipped up some more creature variation templates (stone, glass, etc versions of regular creatures, so I can easily whip up, say, glass elephants or obsidian dragons without too much work).
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GaxkangtheUnbound

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #21 on: April 13, 2010, 05:56:07 pm »

Just look at the bronze colossus, replace BRONZE with the material you want and change the body structure (and better add some "weak spot") :). That's how I made various gem golems for the upcoming 1.1 of the Genesis mod.
That's how I made my bronze golem as well.
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varkarrus

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #22 on: April 13, 2010, 06:50:11 pm »

Quote
Cthulhi: Mini-cthulhus.
Sorry, what? Cthilhu is a NAME. Shouldn't they be Star Spawn?

Yeah, that's what I meant. Sorry.
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Dip Stick! The newest candy! Just dip it, then lick it!
Or try FUBAR! The best chocolate bar ever!
And you can't eat them, either, sadly. Even though it'd make sieges so much more fun; dwarves lining the walls, drooling and carrying sharp knives and forks, ready for the upcoming meals.

Samthere

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Re: Teldin's Creaturepack - coming soon, taking requests
« Reply #23 on: April 13, 2010, 07:32:56 pm »

How about an adamantis? Some kind of heavily-defended little mantis that dropped tiny amounts of adamantine on death.
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