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Author Topic: RAW typos and missing tags  (Read 9850 times)

czolus

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Re: RAW typos and missing tags
« Reply #60 on: April 08, 2010, 09:18:13 pm »

Mind you, just as 'dwarf' means something different in the context of this game as compared to the real world, so does 'carp.'  They need biggerer teeth.
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Sic sum in ignis; sic sum quiritatio

Lemunde

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Re: RAW typos and missing tags
« Reply #61 on: April 09, 2010, 01:19:07 am »

While trying to compare the edge strength of different materials I noticed that the glass material was nowhere to be found.  I even did a document search of all the raw files and didn't find anything relevant.  Am I missing something here?
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Langdon

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Re: RAW typos and missing tags
« Reply #62 on: April 09, 2010, 04:23:12 am »

While going over the 31.02 raws, modifying pack animal capacity (I want smaller caravans) I noticed that warthogs, which have [PACK_ANIMAL] are missing the [trADE_CAPACITY:xxxx] tag.

This possibly is the reason the elves bring so many cages on two or three warthogs - no trade capacity tag means no caravan weight limit.

I'm going to gen a new world now to test this out.

edit: grammar
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rickvoid

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Re: RAW typos and missing tags
« Reply #63 on: April 09, 2010, 08:08:31 am »

Holy shit. Toady posted in one of my threads. And he wasn't even mad or anything. Hooray! :D

Anyway, I'll get the first post updated over the weekend. Probably.
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Lemunde

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Re: RAW typos and missing tags
« Reply #64 on: April 09, 2010, 01:41:34 pm »

This is more of a suggestion but I just want to point out that cobalt and cinnabar still have the boring default value of all other stone.  It would be nice if it were at least slightly more valuable as it's relatively less common.  Same for all the other stone you find in small clusters or veins.
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creidieki

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Re: RAW typos and missing tags
« Reply #65 on: April 09, 2010, 09:21:58 pm »

These have been collecting on the bug tracker with the tag "raw file".
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