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Author Topic: Keeping Items Off Embark/Trade Screen  (Read 336 times)

Warlord255

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Keeping Items Off Embark/Trade Screen
« on: April 05, 2010, 04:41:41 pm »

This may just be me, but I would like to see a tag or parameter that would allow a plant, mineral, or animal product to be withheld from trade or embark selection. Currently, the only such parameter is the [DEEP] tag, which comes with all sorts of baggage.

Uses for it at present would include;

1. Excluding creatures as candidates for extract/blood goods, such as vermin and cave monsters
2. Keeping certain goods reaction-only for modders

This is not related to or a deviation from any other improvements to the trade economy (such as supply and demand), but a simple method of exclusion. I hope that this suggestion is considered.
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Wyrm

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Re: Keeping Items Off Embark/Trade Screen
« Reply #1 on: April 07, 2010, 07:26:17 am »

YES! Something like [NO_EMBARK] and [NO_SELL] would keep you from embarking or trading for something made of the tagged material, without implying clownish consequences.
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