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Author Topic: Slowness in DF2010?  (Read 2771 times)

bluephoenix

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Re: Slowness in DF2010?
« Reply #15 on: April 05, 2010, 08:44:23 am »

I had 36 dwarves (40 now) and 1 animal (a donkey) when this happened, but I found out it happenes more often when I assign burrows to my dwarves.

Another question: My expedition leader helped build the well and fell down all the way to the bottom (6 z-levels) and well lets just say it did not go well for him and now I can only assign a chief medical dwarf and a militia captain but no broker, bookkeeper, expedition leader or whatsoever.
When will I be able to assign important positions again?
« Last Edit: April 05, 2010, 08:52:44 am by bluephoenix »
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dorf

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Re: Slowness in DF2010?
« Reply #16 on: April 05, 2010, 08:53:24 am »

A question to you all: When you play for about 30 mins strait or longer does the pathfinding of your dwarves screw up like with me? As in your dwarves can't find the well or the booze even though it is just one z level up AKA "Urist McDumbass cancles drink, can not find path/item inaccessible". Or the second case where your dwarves just stand around as if walled in even though there are tons of other jobs around to do?
Yeah, happened to me as well as others.
It seems to have been reported on the bug tracker MANY times.
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Mortesphere

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Re: Slowness in DF2010?
« Reply #17 on: April 05, 2010, 08:55:07 am »

It runs faster than before.
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Graebeard

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Re: Slowness in DF2010?
« Reply #18 on: April 06, 2010, 01:22:29 am »

Yeah, I'm on a 3x3.  40d ran at over 200 fps on embark with 7 dorfs.  Now I'm going in the low 40s right off the bat.  World generation and finder are also (much) slower.

Edit: ZOMFG just installed "DF Accelerator" and jumped to 100 fps.  Win.
« Last Edit: April 06, 2010, 01:31:29 am by Graebeard »
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At last, she is done.
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