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Author Topic: [MOD ALPHA] DF 2010: More Fun - Plants  (Read 674 times)

FrozenGecko

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[MOD ALPHA] DF 2010: More Fun - Plants
« on: April 06, 2010, 04:05:52 am »

Greetings All,

I've been working on a modding mega-project for awhile, and an alpha release is now ready for DF2010. The inspiration for the plants comes from many sources and other mods - very few names and descriptions are my own.

What has been done:
  • Total food plants are expanded to 255 plants over 17 varieties.
  • (Currently) plants take longer to grow, cost more and the initial plants earn less then in standard DF.
  • Each plant is balanced to a yearly worth, using everything from seed worth to growth times, finial products and a light seasoning of chaos.

The entire mod is generated from a master spreadsheet, set up to easily modify all the plants at once. Currently options (and values) are
  • Overall growth times (up to 3 years)
  • Income (30 - 100 pr plant pr year)
  • Herbalism take (currently 1)
  • Frequency (chance to find, with some plants 50x harder to find then others)
    ... and nearly every conceivable smaller option.

For anyone who wants to play with the mod, please

There are some minor features that will be added over the next few days, like poison data, fixed material temps, and edible seeds. If you see anything else missing, please leave a note pointing out whats missing from the generated raws.

For those interested, the spreadsheet (under heavy development) can be found here:

A proper release will be made on DFFD (with all files) in the next few days


Please enjoy, experiment and leave feedback :)

« Last Edit: April 06, 2010, 07:17:11 am by FrozenGecko »
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