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Author Topic: New to modding races, any tips?  (Read 1059 times)

Zaerosz

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New to modding races, any tips?
« on: July 13, 2010, 05:38:46 am »

So I'm building a race of spider people called the Arac. However, I'm rather inept at modding and have no idea what I'm doing. I've used the GCS raw entry as a base, and all I've changed so far is the top line, the description and the NAME: fields. What's different between modding creatures and races?

I'm also open to suggestions for race features and such, so feel free to come up with whatever.
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Rhenaya

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Re: New to modding races, any tips?
« Reply #1 on: July 13, 2010, 06:17:14 am »

Quote
What's different between modding creatures and races?

races are [INTELLIGENT] creatures with an entity entry, also they need at least one body part with [GRASP].
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