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Author Topic: Specific Burrow Questions  (Read 1146 times)

lastofthelight

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Specific Burrow Questions
« on: April 03, 2010, 03:03:50 am »

I have a list of specific burrow questions. I am hoping that if they are all answered, I can try and take use of this.


1. All paths between different parts of the same burrow do not need to be connected to allow dwarves to move between them, yes?

2. Dwarves assigned to a burrow number will not enter any space not in that burrow unless its to go to a different part of the same burrow. So they will not go to any stockpiles not in the burrow, or fish in any Zone not within the burrow, yes?

3. If I want to mine out a new area, I have to remove my miners from any burrow. Because otherwise they will constantly be at risk of leaving the burrow area. The same goes for woodcutters. This means that woodcutters and miners can -not- be protected in the event of a siege or ordered inside other then by assigning them to a civilian burrow.

4. I'm not sure what alerts do. Under military -> Alert ---> Burrow, I currently have my 'fortress' burrow set to 'no burrow restrictions'. Despite that, my dwarves do NOT leave anything not set a burrow. I'm not sure then, what turning on an alert would do as they don't leave the burrow anyway!
« Last Edit: April 03, 2010, 03:29:54 am by lastofthelight »
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Syndic

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Re: Specific Burrow Questions
« Reply #1 on: April 03, 2010, 07:29:57 am »

Note, this is mostly hearsay and speculation, but I'll try to help:

1. I think I read that "dwarves only accept jobs with the start and end points in their burrow" (or something like that), so not-the-burrow space between those points should not be an issue unless the dwarf drops the object he was supposed to use in the middle to look at something shiny  ::)

2. Dwarves assigned to a burrow WILL leave the burrow if they have to in order to get food or drink, not sure about fishing but since somebody reported miners not working outside their burrow, I guess fishing will be restricted to burrow-only too.

3. and 4.: I think the alert is used to tell ALL civilians to go to burrow <burrowname> if you change the alert level to "oh god gobbos". It's like "dwarves stay inside", only you get to define where "inside" is.

Hope this helps, and hope somebody corrects me if I'm wrong  ;)
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