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Author Topic: Not entirely clear on how the whole "materials" business works  (Read 883 times)

NinjaE8825

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So. Trying to make a kind of human with molten obsidian for blood and slade for bones.

Step 1, set homeotherm to 12000 or so. Human now melts on spawning. Expected.

Step 2, I think, I remove    
[ADD_TISSUE:BONE:BONE_TEMPLATE]
and replace it with something like
[TISSUE:ROCK]
   [TISSUE_NAME:slade:NP]
   [STRUCTURAL]
   [CONNECTIVE_TISSUE_ANCHOR]
   [TISSUE_MATERIAL:INORGANIC:SLADE]
   [RELATIVE_THICKNESS:2]
   [HEALING_RATE:1000]
   [VASCULAR:3]
   [PAIN_RECEPTORS:50]
   [CONNECTS]
   [TISSUE_SHAPE:LAYER]
   [SETTABLE]
   [SPLINTABLE]

Now, I have absolutely no idea what I'm doing. I suppose what I'm trying to ask is if anyone could give me a link or something to an explanation of what's up with all these materials and tissues and templates and whatnot.

« Last Edit: April 03, 2010, 10:05:58 am by NinjaE8825 »
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