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Author Topic: Settling in the Horn of Fragments was a Good Idea! (Community)  (Read 4874 times)

scuba

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #30 on: December 14, 2009, 06:50:09 pm »

lol
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Fortis

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #31 on: December 15, 2009, 10:09:13 am »

I don’t know whether to thanks Higgins or to strangle him with his own beard. I got permission to build the still, but it has to be in the soldier’s barracks? What is he thinking? Brewing is a fine art, and the distractions from the ruckus of dozens of dwarves hacking, fighting, sparring, and shouting is going to make work difficult. Not to mention the smell of dwarf sweat, or the sight of the training wrestlers stripping each other and wrestling in the nude. My gods, in all my life I’ve never seen so much uncovered dwarven-

[There is a hole in the journal page at this point.]

Armok damn it! Does my journal look like an archery target to them!? The target is on the other side of the room Urist! THAT way! Oi… Anyway, at least I can start brewing again, even if conditions are less than ideal. I’ll make sure the farmers get the first batch, to help them grow our food a little faster. Chances are, the soldiers are going to take some too. One thing I’ve learned is that you don’t stand between a keg of rum and a thirsty dwarf with an axe. But there may be a silver lining to all this, at least I get to chat with the off duty soldiers while working, maybe I can make a few friends among them.
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Flying Carcass

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #32 on: December 15, 2009, 08:36:25 pm »

With many of its members working outside the castle grounds, Thalal has many diverse interactions with the local wildlife. For instance, soon hunter fended off a skeletal goat attack while hunting a cheetah, a giant cheetah mauled an herbalist gathering plants. Of course, after the herbalist was mauled, the Routed Arenas were mobilized to deal with the menace, which they did satisfactorily.

Spring arrived, marking the third year of survival for the dwarves in the Horn of Fragments. To commemorate the occasion, a blacksmith was possessed by forces unknown and claimed a blacksmith forge. Claiming a copper bar and an aluminum bar, he set about a mysterious construction. Upon completion, he revealed it to be…
Spoiler (click to show/hide)

That will be useful… if the fort doesn’t starve, that is. With the next harvest being a long time from fruition, and many hunters dead, the food stocks are again dangerously low. Regretfully, some puppies will need to be eaten in the interim. Adding to the trouble, another hunter was eaten by a giant cheetah. Additionally, a herbalist was sentenced to 26 days in prison for failing to meet a mandate Higgins had set and subsequently forgotten about… until the deadline that is!
Thus chapter three was concluded… a new chapter shall begin soon… a preview!

Spoiler (click to show/hide)
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Fortis

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #33 on: December 18, 2009, 11:28:18 am »

(Were you waiting for me FC? I've got a writer's block at the moment. Just go on please. I'm curious t see what the Dungeon master will be like. But do be careful with the nudity.)
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Flying Carcass

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #34 on: December 18, 2009, 12:09:09 pm »

Nah, been too busy with RL  stuff to write up a story for the most recent events. I'll resume the story next week.

And don't worry, there will be censor bars; this story ain't one o' them smut engravings.
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Flying Carcass

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #35 on: December 18, 2009, 07:34:47 pm »

Aw heck, wrote something up.

CHAPTER 3: MEET THE DUNGEON MASTER



The king sat atop his throne, listening as an advisor reported the goings-on of the mountainhomes. ‘Twas the usual drudgery; peasants cancelling drinking and fey moods aplenty. However, one bit of news caused him to sit up, for it was most unexpected.

“M’lord, a group of traveling merchants reported trading with a dwarven settlement in the Horn of Fragments region.”

Spoiler (click to show/hide)

The adviser continued, “Your majesty, forgive me but I did not realize we had sent settlers there… after all, isn’t that land a death-trap? Perhaps we should send…”

“This news displeases me,” spoke the king.

Spoiler (click to show/hide)

After giving the matter some thought, the king commanded a page to summon a dungeon master. “Right away, your majesty!” the page responded.



Spoiler (click to show/hide)

Somehow Sally’s group is still alive? That’s impossible. I ought to send someone trustworthy to spy on ascertain the situation and spy on the settlement if the rumors are indeed true. Of course, the aristocracy is treacherous at best… if I am to trust my spy’s reports I ought to send someone from the royal family.

The page returned with the dungeon master. “Sire, allow me to present Lady Alice.”

Dungeon masters like Alice are the masters of manipulating both dwarf and beast. They control their captives through obedience and make everyone else very uncomfortable by their revealing and exhibitionist uniforms, a uniform they proudly parade, as it is a symbol of their rank.

Spoiler (click to show/hide)


“Daddy!” the dungeon master exclaimed. Yes, sending a member of the royal family would ensure dependability, and so the king would send one of his more expendable daughters to oversee the rumored dwarven outpost in the Horn of Fragments. Of course, he didn’t like the way the page was looking at his daughter.

Spoiler (click to show/hide)

The king really did wish Alice would wear more than a cape and hood when she was in his audience, as he’d told her a thousand times, her dungeon master uniform made him extremely uncomfortable.

Spoiler (click to show/hide)

His daughter’s questionable attire aside, there was business to attend to. “Alice, my dear, I have an important task for you.”

“I know, I know… you want me to clean up after my pet hydra. I said I’d tell a peasant to do it later!” she whined.

“No, no. This is a task of much greater importance. On its shoulders resides the fate of our nation!”

“Oooh, that sounds cool!”

“Indeed. I want you to accompany an expedition to the Horn of Fragments. There you will find a dwarven settlement; I want you to join that settlement and monitor its activities, then submit a report to a liaison that will accompany a merchant group visiting the fortress in the fall. Be sure to keep your report a secret. And for Armok’s sake put on some clothes!”

And so it came to pass that Alice and an expedition journeyed to the rumored outpost.

One morning, Higgins was working in his office when suddenly Doc entered to inform him that a group of migrants had been spotted on the horizon. Great, even more mouths the fort can’t feed.

Higgins walked to the second story of the castle, the construction was progressing at a snail’s pace, and spied… egads! They had a dungeon master with them! Nobility had deigned to arrive in the Fragment of Horns? Surely they deemed the sight suitable for superior habitation! What fools! Sally had been right, the nobility’s judgment and sanity were questionable indeed. That said, the dungeon master’s presence was a great honor… and perhaps the greatest honor the misbegotten settlement would ever know!

When the migrants finally arrived at the castle, most of them were sent to work in the plump hemet fields. More eyes watching the plants grow would surely help stave off starvation. Meanwhile, Alice met Higgins in his office.

When Alice asked about the settlement’s status, Higgins reported, “Well, as you’ve probably notice our castle is still under construction, but manages to protect us from the vicious wildlife—both breathing and non-breathing varieties. And do you mind covering yourself? Ahem. Oh yeah, and the castle’s built on top of a den full of necromancer cave crabs and their skeletal abominations. We’ve also assembled a large cache of useless trinkets for trading, though it seems the autumn traders don’t like us too much and tend to leave in a huff every trading session. And could you please quit jiggling those? It’s distracting. Anyway, our militia is small and lightly equipped; hopefully no goblins or ornery gophers will attack us anytime soon. No, no, they’re quite nice, please don’t be offended… look, I… ugh. Well, lastly, our food situation is… unsettling. In fact, at our current estimation we’ll run out of food before summer, begin the great vermin hunt by August, and resort to cannibalism just before the autumn caravan. Of course, with the presence of yourself and your group, that time table has been sped up a bit. And put some clothes on darn it!”

Of course, someone of the nobility was automatically deserving of the best quarters a settlement could muster, by virtue of their noble birth, of course. So Higgins assigned Alice an empty storage room right next to the barracks for her quarters. He hoped she wouldn’t mind militia dwarves taking a shortcut through her room on their way to the food stockpile.

To make proper use of the new farm hands, Higgins ordered an outdoor farm plot built so the castle could eat something other than plump hemets for a change. Within a few weeks, it became evident that throwing more bodies at the problem was yielding greater yields, and Higgins was pleased. He didn’t fancy the prospect of elf kebobs.

As summer arrived, a civilian was swarmed by a horde of skeletal hoary marmots, but successfully fended them off, but as he soon realized, the horrific encounter emotionally scarred him.

One day Higgins received some shocking news, the elf, Fortis, had been taken by a fey mood and was holed up in a craftdwarf’s shop. Even with Doc yelling at him to stop being crazy and get out, Fortis remained in the shop, gathering materials. He gathered some stibnite stone and hematite ore and constructed a scepter!

Spoiler (click to show/hide)

A hunter fended off a skeletal goat attack.

One day, Higgins was working in his office when suddenly he was disturbed by the jubilant cheers of a crowd. He rushed outside to see what was going on.

“Oy, what’s going on?” he asked a nearby peasant.
“Doc was elected as the new Julius!”
“All hail Julius III!” the crowd chanted.

“Eh, wot!?” exclaimed Higgins, “I don’t recall ever authorizing a democratic vote… this is clearly an act of revolution and if you think…”
“I authorized it,” intervened Alice. “Last month as a matter of fact… Oh, I forgot to tell you, didn’t I? I thought your lack of campaigning was a little odd… darn it, I always forget details like that! Sorry!” Alice then turned to the crowd and announced, “Julius II, Sid thanks you for your years of service. Under your leadership Sid has gone from a hermit’s burrow to a society of sustenance farming. Good luck in your retirement!” Cheers arose.
“Eh? Whose Sid?” Higgins asked.
“Not who, silly! The settlement, we voted to name it Sid City that is!” (Author’s note: “Sid” is dwarven for “charred”)
“This is ridiculous, why I...!”
“I’m going to have to ask you to calm down, sir,” Doc warned Higgins. “I’ve taken on the job of Julius III in addition to my current duties of sheriff. If you don’t behave yourself, Citizen Higgins, I might just have to place you under arrest.”
“That’ll teach you to tell me to wear clothes!” Alice hissed as Higgins skulked off. Boy, she could sure hold a grudge. Alice sure was a nasty nudist.
Doc then addressed the crowd, “Citizens of Sid City, I pledge to you that our humble settlement will prosper into a great metropolis under my tenure as Julius III. Law and order shall be the basis for our great society, and as such my first act as Julius III is to commission the foundations of a new prison tower to house violators of production mandates!” This news was met with scattered tepid applause.


The dwarf that had fended off the skeletal hoary marmot swarm was outside the castle one day, sleepless from a night filled with nightmares of the tiny terrors, when he was suddenly attacked by another hoary marmot! He broke its body, but it broke his mind. The dwarf could no longer stand the fear of the soulless hoary marmot abominations all around him, there was no hope for Sid City against these menaces, they were all doomed! At first he tried to fight his creeping madness, raging out at the world around him. But soon he descended into a melancholy depression and withered away.

A giant cheetah was spotted by the castle’s entrance! The Routed Arenas raced outside to protect the civilians from harm. Speedy Vari was the first one on the scene and engaged the ferocious creature. Vari suffered light wounds. The cheetah suffered dismemberment.

As the Routed Arenas returned to their barracks, passerby noticed Scuubs 2.0 was tenderly dressing Vari’s wounds. Gossip had it that the two were a couple, at least that’s what Doc said and she was a friend of Scuubs’s.

Autumn came and Alice came under attack by skeletal hoary marmots outside the castle. “Aw, isn’t he cute!” Alice exclaimed as she went to pick it up. Luckily, some crossbow dwarves stationed on the castle sniped the creepy critter and Alice was unhurt.

Soon after that, traders and a liaison from the mountainhomes appeared. This time, Higgins did not do the trading, a task Doc instead delegated to a random passerby. The random passerby traded the large pile of useless rock trinkets for four dogs, some cloth, and a lot of food. The merchants were happy. “Hey, its been good trading with you,” a merchant told the dwarf, “You’re not repulsive like that other guy, haha! Whatever happened to him? He get mauled or something… I mean besides his face? Oh, burn! Haha!” While the dwarf at the trade depot was distracted by the chatty merchant, Alice quietly handed her report engraved in leather to the liason.

Meanwhile a dwarf was taken by a fey mood and made a ring.
Spoiler (click to show/hide)

A hunter fended off most of a herd of skeletal mountain goats, then tried to run from one of them after running out of bolts. After a long chase, he finally stood and fought off his final tormentor.

Meanwhile Scuubs 2.0 attained the rank of axe lord and a dwarf was sentenced to 26 days in prison for some crime or another. Since the prison tower was a long ways from being built, Doc had a rope tied to a microcline statue in the barracks and tied the perpetrator to it. There was something poetic about the chaos of the barrack/prison/brewery.


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scuba

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #36 on: January 04, 2010, 01:08:25 pm »

yay i is an axe lord!. sry for being absent. havent had any computer access till today. and even this is limited to my main computer is put back up from being taken down for the holidays.
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scuba

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #37 on: February 27, 2010, 11:12:18 pm »

poor dead community game :(
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Flying Carcass

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #38 on: February 28, 2010, 12:31:26 am »

Eh, personally I blame the following, in order of occurance.
Busy-in-RL-stuff
Saints Row 2
World of Warcraft
Dragon Age Origins
World of Warcraft again
Laptop-gone-kaput


Unfortunately my old laptop is quickly dying, so hopefully I'll be able to recover my write-up of the events that unfolded during the cave invasion and bring this story to a long-delayed conclusion.

Yes, that's right, the dwarves invaded the cave and there was much blood and bone-matter shed! So which side perservered, the dwarves (and elf) of Thalal or the crabby undead menace? The answer to (hopefully) be revealed soon!

And I really do apologize for the delay. I expect I'll have time to write an update late in the upcoming week.
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scuba

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #39 on: February 28, 2010, 02:12:09 pm »

alright atleast i know u r still here
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Flying Carcass

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #40 on: March 31, 2010, 10:43:20 pm »

>.>
Not that I've taken my own sweet time to write up the next update...  ::)
Granted, it was hard finding the related files on my old laptop considering I had forgotten the name of the files... ah well, enough blathering, time for an update!
----------------------------------------------------------------




As winter arrived on the calander, some migrants arrived and were immediately set upon by skeletal goats, but managed to fend off their "greeters". However, tradgedy soon struck when a hunter ran out of ammo and was mauled to death by a pack of skeletal goats. The pack then pursued a peasant; the Routed Arenas were deployed to save him. They dispatched the goats. Meanwhile, construction began on a residential area beneathe the castle.

But alas! A dwarf was possessed and began demanding supplies the fort did not have. Doc ordered the poor bloke be locked in the craftdwarfshop it claimed; there were other pressing matters to be handled and Doc did not have the time to give into the demands of a raving madman. Doc's commitment to speedy construction would also endager two constructors who became trapped between walls on the castle. Help did not arrive until it was too late to rescue one of them, who died of thirst. The dwarves grumbled about Doc's uncompassionate leadership... perhaps they had elected the wrong leader?

One day while the Routed Arenas were busy repelling a skeletal goat attack on the western wall, a giant cheetah climbed up the mountain from the savannah and ate a dwarf. After defeating the skeletal goats, the Routed Arenas avenged the dwarf by killing the cheetah.

Spring struck and the crazy in the craftdwarfshop went mad and would eventually die of thirst. On the bright side, Sid City had survived four years, the second floor of the castle was completed, and Haspen recovered from her injuries! Later in the season a carpenter claimed a workshop, Vari and Scuubs 2.0 ascended to the rank of champion, a skeletal goat attack was repulsed, and a key component of the dwarves's superweapon was completed--the tapping into the volcano. Oh, that's right, Thalal had begun the construction of a superweapon to deal with the necromancer crabs under the Higgins administration. The plan was to tap into the volcano on the far side of the region and have magma travel through a tube all the way to the castle and then pumped into the room with the seal. Higgins's plan was to send in a small attack team to clear the caverns beneathe the castle... but to protect the civilians from the horrors below, magma would be pumped in behind them to prevent skeletal monsters from escaping. If the assault team was victorious, they would be dug out, but if they failed... well, they would have died for the cause of Thalal! At least, that was the plan...

Summer arrived and Owlbread recovered from his injuries suffered at the hands of Doc. Enough rooms had been constructed in the residential district to house about half the populace. But the real story in the early summer of that fourth year of Sid City was the mayoral election, begrudgingly called by Alice due to high demands by the citizenry. It was a close race between Doc and Higgins and seen by many as a referendum on Doc's leadership. Many dwarves were displeased by the preventable deaths Doc allowed to happen, claiming the fortress "was too pressed for time to save them from their own foolishness". However, Doc also got a boost in the polls from the completion of the residential housing project which allowed many dwarves to have their own private beds for the first time in years. Unfortunately for Doc, the dissatisfied dwarves narrowly edged out her supporters and Higgins was elected to the post of Julius. All hail Julius IV! Higgins was well aware of his tenuous position, so he took an important step to appease one of his opponents; he assigned Alice to a nice room on the second story of the castle, well away from the barracks.

Soon after Higgins's election, however, two unfortunate events occured. The crazy carpenter went mad and died, and as a result a friend of that crazy carpenter began rioting and destroyed a farm, slowing agricultural production. In Thalal, such dangerous conduct is punishable by death, and Doc, back to being the sheriff and annoyed by the election results, was happy to carry out the sentence...

Soon after a dwarven caravan arrived; some stuff was traded but nothing of note.

Shortly after the caravan left, a peasant began rioting and injured a bystander. Doc sentenced the dwarf to 26 days in the prison/barracks. "I wish we had an actual jail here..." Doc sighed. "Me too," muttered Fortis from his still (which was punctuated by arrows and dented from awry hammer strikes). Unfortunately the assault became a murder when the victim suffocated due to a collapsed wind pipe.

A dwarf was taken by a mood, claimed a metalsmithy, and created an iron shield encrusted with gems.

As winter set in, according to the calander, some migrants arrived, but Higgins had little time to order accomodations and lodging for the new arrivals... he had grown impatient with the slow progress of the lava! He calculated that at the rate the magma was flowing to the castle, and how much magma would be needed, it would be at least another decade before it could be unleashed. Bah! The Routed Arenas had proven their mettel, they would be victorious over the crabs and their minions! He hoped...

The room surrounding the seal was called the Blue Room, due to its construction with microline. In the center was the seal and along the walls was a ledge upon which the crossbowdwarves were stationed to terminate anything that got past the Routed Arenas. On one side of the wall were floodgates that were supposed to unleash magma behind the Routed Arenas, but there would be no magma this day... only blood, iron, and death!

The Routed Arenas were stationed in the center of the Blue Room as a peasant removed the seal. Of course, the seal was a bit heavy, and the peasant was unused to deconstruction, so removing the seal took awhile... so the Routed Arenas decided to grab a drink while they waited. Of course, as they drank, the peasant removed the seal... and the skeletal cyclopses attacked!

The monstrosities burst into the Blue Room, empty after the Routed Arenas's self-decided break. The crossbowdwarves fired upon the monstrosities from above, but their bolts bounced harmlessly off their hardened bones! They could do nothing to prevent the four skeletal cyclopses from breaking through containment!

Hearing the ruccus eminating from the Blue Room, the Routed Arenas rushed back to their posts. They knew Higgins would be pissed and stuff something else in their barracks if the cyclopses hurt any of the civilians!

In a narrow hallway near the public bedroom, the Routed Arenas engaged the cyclopses! Two-by-two the monstrosities came, bashing at the hardy dwarves with their fists... but the Routed Arenas had spent three years training for this. Their hammers had crushed the skulls of endless waves of skeletal goats in preparation for this moment. Their shields were dented from a thousand and one hours of intense sparring. Their armor was forged with the pride of the dwarven race. Their resolve unbreakable. This day would be theirs, they claimed, and each unwavering strike against the skeletal cyclopses signaled their commitment to victory. Fee Fi Fo Fum, the dwarves had come to crush some craniums!

And crush craniums they did, the skeletal cyclopses fell before their assault! The time had come to commence Thalal's invasion of the crab necromancer stronghold, it was time to push the assault and enter the breach! A crowd of civilians gathered around the heroes to cheer them on. "Fight da' powah'!" shouted Owlbread as the Routed Arenas charged into the Blue Room.

The silence of the cavern was a stark contrast to the commotion and bustle of Sid City, 'twas the domain of death after all, and in death all was still. But the Routed Arenas could feel the ominous presence of dark magic all around them... there had once been life here, a life that had sought to usurp and control death, but that life failed in its ambitions and in the process became that which it sought to control.

Deep within the cave, a cave crab grasped a glass orb in its claws a relic of a life it had once known and not known. Like its bretheren spread throughout the cave, the crab had spent its life with its mind in a haze, generally feeling disconnected from itself. As its eye stalks focused on the glass crystal, abstract memories from events it had never experienced flooded it... memories of friends... lost... a love... lost... dreams... lost... a sacred duty... forgotten... revenge... sought... magic... mastered... power... exhilerating... madness... overwhelming...  destruction... everywhere!... a kingdom... fallen... DEATH!... mastered... a tower... dwelt... a princess... lusted... an army... crushed... a princess... captured... heroes... defeat... a tower... crumbling... desperation... orb... cave crabs... What the memories meant, the cave crab did not quite understand, nor did its ancestors who transferred the great necromancer's "blood memory" for generations, over hundreds of years. Little did the cave crabs know that hundreds of years ago, in a final desperate act to escape the heroes' justice, the great necromancer infused their ancestors with his blackened soul, making the cave crabs his phylactary. While the cave crabs survived and reproduced, the necromancer would never die, though he had no body and could only direct the cave crabs through abstract thoughts and whispers in the back of their minds. In return for carrying the necromancer's soul among them, the cave crabs unwittingly gained a certain degree of intelligence and the necromantic powers, which they used to protect themselves from predators and protect the civilizations of the world from digging too deeply into Horns of Fragments... for that would bring the world into the Age of Parole... and that would be very bad indeed. The necromancer had centuries to reflect on his life within the recesses of the crabs' minds, centuries to remember the sacred duty he had forsaken in life. While nothing could be done to atone for his plethora of atrocities, his unique position enabled him, through his crabs and their skeletal minions of course, to act as an eternal sentinal in the Horns of Fragments. While he existed, he would thwart any who would willingly or unwittingly commence the Age of Parole. When the dwarves arrived, the necromancer knew they would need to be dealt with quickly, as he knew dwarves had a propensity to dig deep into the earth, so he made images of dwarves sloppily eating crabs appear in the cave crabs' minds--predators had arrived! Hence, upon the dwarves' arrival in the Horns of Fragments they were set upon by skeletal cyclopses. But the dwarves eluded his minions' minions and trapped them all within the cave. The necromancer then knew all the crabs could do was disrupt dwarven production by ordering their skeletal goat scouts to attack them... but once the fortress was built the necromancer knew it was only a matter of time before smelly, bearded fools...

...bearded a**-kickers were charging into the cave! The Routed Arenas surprised and destroyed some cave crabs and one of their skeletal antman minions. The invasion was underway and the Routed arenas were there to kick a** and drink booze, and they were all out of booze (nice going Fortis! >:O )!

   A skeletal troll emerged from the shadows and charged at the squad, Vari broke off the formation and confronted the hulking monstrosity. The troll thrust its skeletal fist at Vari, but Vari deftly dodged the attack and based the troll with her hammer. "Too slow, sucka'!" she taunted as it crumbled into dust.

The Routed Arenas pushed further into the cave, slaughtering an assortment of skeletal ratmen, cave crabs, skeletal antmen, skeletal giant rats, skeletal naked mole rats, and skeletal trogs. They knew they had to be thorough, for if they missed any of the monsters a civilian would likely pay for their omission. Diligence or death!

The Routed Arenas suddenly heard a screeching voice call to them, "Come, victims of life! Come to me so that my claws can set you free from the meaningless shackles you call life. I will do for you as I have done for the others who came before you! In death, you will know freedom!"

"Who are you?" one of the dwarves called out.

"I am the instrument of my masters' will! I am the herald of a new age, an Age of Crabs! Hence I am known as..."

"DAWNLOBSTERS!" shouted Scuubs 2.0, "I come for YOU, monster!" Scuubs 2.0 turned to his comrades, "Go, I'll catch up to you all after I have dealt with that fiend."

"Will you be alright," Vari asked with a concerned look.

"Aye."

Vari and Scuubs 2.0 embraced, and then Scuubs 2.0 set out to hunt down his prey...


<To be continued>
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Flying Carcass

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Re: Settling in the Horn of Fragments was a Good Idea! (Community)
« Reply #41 on: April 01, 2010, 12:34:56 am »

And then the crabs launched their counter-attack. With the Routed Arenas invading the cave, the fortress was vulnerable to attack on the surface!

"Attack! Feast on their entrails (lest they feast on ours)!" a necromancer crab psychically commanded a skeletal goat herd. The skeletal herd eagerly set upon the vulnerable fortress.

Many civilians were working about outside the castle, so many potential victims! The skeletal goats would've been licking their lips had they still had their tongues or lips. One victim candidate looked particularly enticing...

"That dwarf is barking others at the others and is wearing rich garments... though not many... it must be the leader of these horrible creatures..." the crab thought, "Skeletal goat squad, strike down the mostly-naked one!"

The skeletal goats let out a blood-curdling "BAH!" as they charged the dwarf workers, of whom Alice was among.

"Run for it!" one of the peasants yelled at Alice, "We'll hold them off!" While Alice was displeased by the peasant's impertenance (how dare he yell at a noble!?), she couldn't help but agree with his plan of action. She ran. The goats pursued.

Though the peasants managed to fend off and break two of the skeletal goats, several more still charged Alice and were quickly bearing down on her! All hope for Alice seemed lost, she would surely soon be overcome and fall victim to the goats' gnashing teeth! But suddenly, the crossbowdwarves that had been left behind appeared on the parapets and rained bolts down upon the skeletal goat herd, shattering the assailants!

Meanwhile Scuubs 2.0 made his way through the dark cave, taunted every step of the way by dawnlobster's screeching. He couldn't make out anything coherent from his foe, but he could sense that it was giving orders to other skeletons. Sure enough, he was suddenly set upon by two skeletal ratmen and a skeletal giant rat! He smashed them to pieces with his mighty hammer. Did dawnlobsters really think that would stop him?

"Though you fight valiantly, dwarf, you are no match for me. I have killed many dwarves before!" Dawnlobsters called out from a nearby corridor.

"Is that supposed to impress me?" Scuubs 2.0 responded.

"No, its supposed to make you glad! Rejoice, for your long, perilous journey is at an end! You have found your crypt!"

Dawnlobsters suddenly burst from the shadow and was upon Scuubs 2.0, clawing at the valiant dwarf! Scuubs 2.0 blocked the attack with his shield and swung his mighty hammer, but dawnlobsters quickly dodged the strike by quickly hopping backwards. Dawnlobsters did not waste any time with his counter strike; he lunged at Scuubs 2.0 with his claws extended. Dawnlobsters would pierce that slave's pitiful shell and liberate the poor fool! But Scuubs 2.0 was quick and his reflexes sharp; as dawnlobsters lunged, Scuubs 2.0 quickly brought his hammer down upon the fiend, crushing it. Ascubis had been avenged.

Spoiler (click to show/hide)

Meanwhile, the other Routed Arenas made their way through the cave, battling skeletal monsters as they went. They had faced many horrors and many dangers, and yet they were surpised by what they encountered when they rounded a corner...

"I've been waiting for ya'll," Doc coolly commented, smirking at the surprised looks on the Routed Arenas' faces.

"What are you doing down here!?" Vari exclaimed.

"A production order was not met... and someone must be held accountable!" Doc pointed at an axedwarf. "YOU! You are under arrest for not producing enough cabinets! You will come with me! You have the right to... oh what am I saying? Silly me! You have no rights, ha ha!"

"B-but I'm a soldier, not a craftdwarf! I..."

"Oh, so you think you're above the law, do ya'!? I ought ta' double your sentance! In fact, I think I will!" And then Doc lead the criminal out of the cave by the scruff of his plate mail.

Scuubs 2.0 rejoined the rest of the squad and they continued their invasion of the cave. With dawnlobster and the cyclopses destroyed, the invasion turned into a crab and skeleton massacre. The crabs' forces no longer had the strength to withstand the Routed Arena's onslaught. The dwarves became complacent. The Routed Arenas returned to the castle for rest and supplies.

"Is the cave clear? Can I send in miners?" Higgins asked the Routed Arenas.

"Not quite clear sir, but most corridors are clear and resistance is scattered, so its more or safe to send some in, at least in the upper corridors."

But that proved to be a costly misjudgement for at least one miner, who was ambushed and killed by a giant skeletal bat. The giant skeletal bat then threatened to kill a second miner, but was intercepted by the Routed Arenas as they returned from their break. They intended to finish the purge.

As more-and-more cave crabs were killed, the necromancer's soul began to coalesce in the few survivors, and direct control over the cave crabs became possible for him. But alas! It was too late to thwart the foolish dwarves. After they finished off his minions... and him, he supposed... they would undoubtedly strike deeper and deeper into the earth. And then... the Age of Parole!

But wait! There was one last hope... if he could just send -her- a telepathic message... she could stop them... would stop them! Yes, she undoubtedly knows the threat these bearded fools pose to the world... but more importantly the threat the Age of Parole would pose to herself. Of course, there was the danger she would ignore him out of spite. She was quite petty, even after all these years... but it was the world's last hope!

The final cave crab scratched furiously at the cave wall, etching the necromancer's final message to "her". He could hear the heavy steps of dwarven armor approaching... The necromancer couldn't help but laugh at the irony of the situation, she had taken away his hope centuries ago (he knew what she had done to him, though she thought he didn't), and yet she was his only hope in his final seconds of unlife.

And then came the final squishing, the end of the purge; Thalal had triumphed! Higgins was pleased by the news of the Routed Arenas' success as he stood upon the parapets, looking down upon the hard-working farmers and masons (the castle was coming along nicely), sipping the booze Fortis brewed. Higgins hated to admit this, but Fortis had brewed...
...a pretty mild drink. He'd have to add more incentive to get the elf to brew better, maybe add a refuse stockpile to the barracks/still/prison? The sun was rising, today would be a good day and the future looked bright! Higgins thought he'd better get inside before he got sunsick again...

Spoiler (click to show/hide)

The end... or the beginning?
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