Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Saving fortress mode setups  (Read 749 times)

Mechanoid

  • Bay Watcher
  • [INTELLIGENT]
    • View Profile
Saving fortress mode setups
« on: September 04, 2006, 05:43:00 pm »

Allow the player to save their initial setup of dwarves and equipment BEFORE the game starts. This would allow for more of a "Jump in and play!" without having to use the "Embark now!" option.
Logged
Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Rollory

  • Bay Watcher
    • View Profile
Re: Saving fortress mode setups
« Reply #1 on: September 04, 2006, 07:59:00 pm »

Yeah, I like that idea.  Though actually what might be better is to have it load the preset loadout but still let the player tweak it a little if they want.  I have pretty much settled on a standard starting package that I like, but I'm always changing little things here and there.
Logged

JT

  • Bay Watcher
  • Explosively Canadian
    • View Profile
    • http://www.jtgibson.ca/df/
Re: Saving fortress mode setups
« Reply #2 on: September 05, 2006, 03:00:00 am »

Thirded.  Or seconded a second time.  Whatever.
Logged
"The very existence of flamethrowers proves that some time, somewhere, someone said to themselves, 'You know, I want to set those people over there on fire, but I'm just not close enough to get the job done.'" --George Carlin

bincho

  • Escaped Lunatic
    • View Profile
Re: Saving fortress mode setups
« Reply #3 on: September 08, 2006, 11:31:00 am »

I think this would be a great addition to the game, especially since losing is more fun than winning half the time. It would be nice to be able to save, load, and edit starting builds of dwarves, their skills, and the item lists. Obviously it wouldn't work for starting area but the others are possible. If nothing else it would be nice to have a memory for the item list (so we don't have to add all those meats and alcohols every time). Would make it much easier start over as much as I do. Yep.
Logged

ShaneC

  • Bay Watcher
    • View Profile
Re: Saving fortress mode setups
« Reply #4 on: September 08, 2006, 01:52:00 pm »

I was actually coming to make this suggestion.. glad to see someone beat me to it.. so I forth this! or was that fifth?
Logged

Gauteamus

  • Bay Watcher
  • Ignitur!
    • View Profile
Re: Saving fortress mode setups
« Reply #5 on: September 24, 2006, 06:34:00 am »

Just for once I decided to browse through the ideas list to look for someone else who obviously must have had the same idea as me.

IMHO an implementation of this 'save this brave party?' idea would be one of the more needed changes to this great game. It would add immensely to the joy of playing not having to select the 13 different 2p meats for each party and instead concentrate on small changes to skill selection/ alcohol vs food vs seeds problematics.

Perhaps the dwarves themselves will feel less unique by having this sort of standarized sendouts, but in this case, I think the sanity of the players should matter more that that of the dwarves :-)

Logged