Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A few questions.  (Read 365 times)

Jonesman64

  • Bay Watcher
    • View Profile
A few questions.
« on: March 30, 2010, 03:07:16 pm »

Ok... I have a couple interesting problems. The area I started out in was pretty nice. Had a river (no Carp though.. YAY!) a magma pipe.. that goes allll the way to the surface. And I noticed in the first winter that the water didn't freeze over. Has a lot of trees too. No real cliff face for me to dig into though.. but I was about to just dig down and build some walls around myself. But.. there were other problems (apart from darn dirty apes). I'm starting to notice.. I cant seem to find any Iron ore ANYWHERE... I've dug quite a way down.. and maybe I just need to dig outwards more, so not gonna give up on that yet (and I was able to do a lil modding to make more types of obsidian weapons... no ammo though). All I've found down in the ground was a 1 layer of soil.. the rest obsidian and marble.
This leads to my main problem.

I guess since marble and obsidian have higher values.. its upping my fort value through the roof.. and with out iron its getting kinda hard to find positions for all the migrants to work in.. and also with out the iron I cant really tap into the magma pipe I have. My question is this.. what is the best way to rid my self of excess immigrants that I don't want? I'm leaning towards a flooding chamber and a pump to pump out the water... I tried a dwarven atom smasher.. but I forgot they stand on the switch to turn it on.. not to the side of it >.> Any suggestions?
Logged

sunshaker

  • Bay Watcher
    • View Profile
Re: A few questions.
« Reply #1 on: March 30, 2010, 03:19:06 pm »

There should be iron (Hematite) in the marble but it will be in veins and not in clusters so you may have to dig a bit to find it (unless you are playing a modded version of DF).

As far as getting rid of migrants you don't want build a bunch of obsidian swords and train them all as swordsdwarves. The training accidents should kill a bunch of them, cripple a bunch more (and too bad if you don't have a bucket) and what is left will be useful to kill the goblins when they come seige you for having too much wealth.
Logged

Graebeard

  • Bay Watcher
  • The reasonable penguin
    • View Profile
Re: A few questions.
« Reply #2 on: March 30, 2010, 03:23:01 pm »

Military.

Build an outdoor barracks at the entrance to your fort.  Have masses of unarmored victims volunteers training there until the greenskins show up.  Rinse, repeat until only the 5 most stalwart buggers remain, then reward them with goblinite armor and a long career of protecting your fortunate pansy worker drones.
Logged
At last, she is done.