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Author Topic: giant centipede  (Read 1622 times)

ANiChowy

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giant centipede
« on: March 29, 2010, 06:17:53 pm »

so uh, I made a giant centipede

Spoiler (click to show/hide)

Spoiler (click to show/hide)

thoughts?
« Last Edit: March 29, 2010, 06:24:19 pm by ANiChowy »
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Igfig

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Re: giant centipede
« Reply #1 on: March 29, 2010, 06:32:56 pm »

That guy's going to be pretty hard to kill, because he has just so many limbs that you'll almost never hit a vital organ.

On the other hand, because so many of his body parts are legs, it'll be really easy to make him fall down.  I believe as soon as you lose one leg you fall over and can't get up.

Lastly, in the new version there may be a way to have all those legs without defining each one individually; I remember seeing it used for teeth and fingers.  You should look it up.

ANiChowy

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Re: giant centipede
« Reply #2 on: March 29, 2010, 07:10:34 pm »

That guy's going to be pretty hard to kill, because he has just so many limbs that you'll almost never hit a vital organ.

On the other hand, because so many of his body parts are legs, it'll be really easy to make him fall down.  I believe as soon as you lose one leg you fall over and can't get up.

Lastly, in the new version there may be a way to have all those legs without defining each one individually; I remember seeing it used for teeth and fingers.  You should look it up.

yes, I posted all this hoping someone could clear that up for me. I also realize how hard they will be to kill, which is why I made them :D.
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i2amroy

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Re: giant centipede
« Reply #3 on: March 29, 2010, 07:45:24 pm »

Actually I believe that the rule is that at least 50% of a creature's [STANCE] body parts have to be injured for it to fall over. So with a two legged creature just one would need to be injured, but with 100 legs you would need to injure 50 of them.
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Sizik

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Re: giant centipede
« Reply #4 on: March 29, 2010, 08:04:09 pm »

A few problems:
1. There's only 80 legs.
2.
Code: [Select]
[BP:RJFHRL:first right leg][CON:UB][liMB][RIGHT][JOINT][SKELETON]
[BP:IATFLL:first left leg][CON:UB][liMB][LEFT][JOINT][SKELETON]
[BP:ZDVBRL:second right leg][CON:UB][liMB][RIGHT][JOINT][SKELETON]
[BP:NTXTLL:second left leg][CON:UB][liMB][LEFT][JOINT][SKELETON]
[BP:AYPSRF:first right foot][CON:RJFHRL][liMB][RIGHT][JOINT][SKELETON]
[BP:AAGSLF:first left foot][CON:IATFLL][liMB][LEFT][JOINT][SKELETON]
[BP:WHMFRF:second right foot][CON:ZDVBRL][liMB][RIGHT][JOINT][SKELETON]
[BP:DDZALF:second left foot][CON:NTXTLL][liMB][LEFT][JOINT][SKELETON]
***[BP:VLYGRL:second right leg][CON:UB][liMB][RIGHT][JOINT][SKELETON]***
***[BP:YKEKLL:second left leg][CON:UB][liMB][LEFT][JOINT][SKELETON]***

Your leg names seem to go in the pattern legs a, legs b, feet a, feet b, legs b, legs c, feet b, feet c, etc.
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3

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Re: giant centipede
« Reply #5 on: March 29, 2010, 08:35:48 pm »

I made one of these a while back and took something of a different approach.

Spoiler (click to show/hide)

Not strictly realistic, of course, nor strictly a chilopod. But fun to get ambushed by in Adventurer mode.
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ANiChowy

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Re: giant centipede
« Reply #6 on: March 30, 2010, 10:32:11 pm »

A few problems:
1. There's only 80 legs.
2.
Code: [Select]
[BP:RJFHRL:first right leg][CON:UB][liMB][RIGHT][JOINT][SKELETON]
[BP:IATFLL:first left leg][CON:UB][liMB][LEFT][JOINT][SKELETON]
[BP:ZDVBRL:second right leg][CON:UB][liMB][RIGHT][JOINT][SKELETON]
[BP:NTXTLL:second left leg][CON:UB][liMB][LEFT][JOINT][SKELETON]
[BP:AYPSRF:first right foot][CON:RJFHRL][liMB][RIGHT][JOINT][SKELETON]
[BP:AAGSLF:first left foot][CON:IATFLL][liMB][LEFT][JOINT][SKELETON]
[BP:WHMFRF:second right foot][CON:ZDVBRL][liMB][RIGHT][JOINT][SKELETON]
[BP:DDZALF:second left foot][CON:NTXTLL][liMB][LEFT][JOINT][SKELETON]
***[BP:VLYGRL:second right leg][CON:UB][liMB][RIGHT][JOINT][SKELETON]***
***[BP:YKEKLL:second left leg][CON:UB][liMB][LEFT][JOINT][SKELETON]***

Your leg names seem to go in the pattern legs a, legs b, feet a, feet b, legs b, legs c, feet b, feet c, etc.

centipedes do not have 100 legs in real life.
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Lancensis

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Re: giant centipede
« Reply #7 on: March 31, 2010, 12:58:43 pm »

It has [GOOD] and [EVIL]. Shouldn't that mean it only spawns in places that are both, which is to say nowhere?
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3

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Re: giant centipede
« Reply #8 on: March 31, 2010, 10:02:25 pm »

No, it'll show up in both.

Quote from: ANiChowy
centipedes do not have 100 legs in real life.

They can, but not the main lithobius genus.
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i2amroy

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Re: giant centipede
« Reply #9 on: April 01, 2010, 01:02:12 am »

It has [GOOD] and [EVIL]. Shouldn't that mean it only spawns in places that are both, which is to say nowhere?

No, the [GOOD], [EVIL], [SAVAGE], and [BENIGN] tags stack instead of canceling. Having two of them just means that it can show up in both types of biomes.
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Quote from: PTTG
It would be brutally difficult and probably won't work. In other words, it's absolutely dwarven!
Cataclysm: Dark Days Ahead - A fun zombie survival rougelike that I'm dev-ing for.