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Author Topic: 3D mining, Flows, and Ideas  (Read 483 times)

PTTG

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3D mining, Flows, and Ideas
« on: July 13, 2007, 10:04:00 am »

These are ideas that are probably a lot harder to implement the they sound. In particular, they are mostly about the new potential for 3D digging, water and lava flows, and the other New Thingies TM.

-Pit Traps: trapdoors that automatically open when stepped on and drop that char. down a level, or activate by lever.

-Grates: solid, level floor sections that water can flow down into. If you are afraid of flooding, you can add a storm drain system to your whole fort!

-Pumps: These make water pressure. Or, failing that, they move water or other fluids to the level above. I do not know what they are powered by.

-Ladders: Furiture that works as a temporary Ramp. can be used to clean out a pit trap, as a scaffold to dig near the top of a large wall, or as siege equipment.

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Xgamer4

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Re: 3D mining, Flows, and Ideas
« Reply #1 on: July 13, 2007, 10:17:00 am »

I'm almost positive pumps are in. And grates shouldn't be that difficult to implement. It's just a tile water can pass through but dwarves can't.

Dunno about the other two, though.

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Asehujiko

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Re: 3D mining, Flows, and Ideas
« Reply #2 on: July 13, 2007, 11:36:00 am »

Grates should also allow projectiles to pass through.

reason 1: They are basicly fortifications in the floor.
reason 2: The hilarity of a balista bolt coming out of the sewers with human siegers hiding in and instagibbing nobles.

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