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Author Topic: Human Traders  (Read 472 times)

Damicles

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Human Traders
« on: March 27, 2010, 09:59:03 pm »

So, just got into DF, read boatmurdered, browsed the wiki, etc. flooded my first fort with magma, the second one with water (pressure =S) and got fried by a dragon on #3. Anyway I just can't get enough, way too much fun.

To the point: why do human traders try to screw me out of everything I own? For example, I trade an iron anvil and an -iron chainmail- for lots of meat and beer and some bins of leather. The trader was showing a profit of ~400 and I was cool with that (USED to only be hostile to gobs and elves  ;D). Hit 't' and his counteroffer includes my +steel platemail+ and some masterwork stone junk, pushing the profit to ~2k. o.0
First thought is "F that! thats my armor there bud!"and re-negotiate. next counteroffer pushes their profit to ~3k. I need that meat, so i just traded it, cringing at the smug look that slimy Hutt was giving me.

This happens regurlarly, but never to this degree. Usually i just shrug and trade anyway, but I really hated giving that armor away. so my question is: will this always happen? I imagine a more socially-skilled broker might help, but I let anyone trade just so someone gets there before they leave. Another thought I had was maybe I'm too generous, and they smell an easy price gouge? (ie trade more evenly and avoid the issue?). as an aside, the dwarven traders dont do this quite so much (wouldn't know about elves, i ignore their caravans or open some cages near them XD). the extra craft here and there but that's just chump change.

tl;dr: any way not to get price gouged when trading? On a related note, I've walled them in and am now trying to re-route magma from my forges to their "accomodations" without resulting in Urist McBurnedDownTheFort fleeing a lava flood.
« Last Edit: March 27, 2010, 10:08:16 pm by Damicles »
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Lordcryst

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Re: Human Traders
« Reply #1 on: March 27, 2010, 10:46:03 pm »

The higher your trader's Intimidator skill is, the less it'll happen.
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Kza

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Re: Human Traders
« Reply #2 on: March 27, 2010, 11:33:09 pm »

The only way to get the skill higher is just wait. Give them a higher profit--around the order of 1000. They'll stop bugging you for a few offers, which'll allow your trader to get their skill up (it raises with every trade). After that, push their profit back down to a normal level.
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And then it's pretty much a normal fortress from then on.
I find the idea of a normal fortress amusing.

Damicles

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Re: Human Traders
« Reply #3 on: March 27, 2010, 11:38:38 pm »

 Ah, so I have to suck it up for a few trades... Does this mean it's worth making one dwarf do absolutely nothing but trade so that I can build up and utilize those skills? (worth losing a worker that is) Usually I have a random dwarf trade, since my broker is always busy...
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Kyronea

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Re: Human Traders
« Reply #4 on: March 27, 2010, 11:54:57 pm »

It is worth it. And it's not as if you'll ever run out of material for stonecrafts and such. (Although if you're like me you'll prefer glasscrafts since they cost more and thus you need less to trade with.)
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bombcar

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Re: Human Traders
« Reply #5 on: March 27, 2010, 11:55:39 pm »

I usually have one dwarf dedicated to stockpile records and trading, and nothing much else.
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Damicles

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Re: Human Traders
« Reply #6 on: March 28, 2010, 12:07:11 am »

Alright, cool. Ol' Odom will be pleased with his new job. Thanks for helping a newbie out guys  ;D
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