What:
Military dialog allows to form squads even for civillian dwarves. They can be grouped under "squad leader" (aka, manager or boss), but it currently does nothing. Here are several ideas:
* Manager should be handling labor related issues. Basically, when dwarf under him gets unhappy thought from lack of work, he should be the one to "attend meeting" with mayor to yell at him (and later hunt down worker dwarf to tell him that his issues are being solved).
* Manager should also take care of handling salaries. In economy with coins, he should be the on to pick up stack of coins and hunt down dwarf that needs to be paid or deposit it directly into his coffer.
Theese two things solve downtime on laborers that many people want to avoid.
However, there are more:
* Squad preferences could be set. for example, manager could direct what dwarves to prefer for jobs ('L'earning mode vould prefer low skilled workers, 'Q'uality would prefer skilled craftsmen, 'P'roduction would not care, 'S'tand down would make squad not to take labor assigments)
* Workers on same manager would stick together more (weaker version of military 'always follow leader; when he goes asleep stare at him till he wakes up').
* If skilled, manager would give lectures to his subordinates. if unskilled, dwarves would be mild unhappy thought.
* Burrows/Worshops/Rooms could be assigned to team. This would greatly reduce micromanagement if you are going to separate burrows by production type (for example, you would only need to add brand new McCook to food production team/squad and be would be assigned to correct burrows and have everything handled nicely.)
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Got that useless soapmaker? now you have option of promoting him to middle management instead of drafting him. Let him help out that crew of skilled masons by taking care of middley-managementy things.