Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Middle management  (Read 1113 times)

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Middle management
« on: March 18, 2010, 07:33:03 am »

What:

Military dialog allows to form squads even for civillian dwarves. They can be grouped under "squad leader" (aka, manager or boss), but it currently does nothing. Here are several ideas:

* Manager should be handling labor related issues. Basically, when dwarf under him gets unhappy thought from lack of work, he should be the one to "attend meeting" with mayor to yell at him (and later hunt down worker dwarf to tell him that his issues are being solved).

* Manager should also take care of handling salaries. In economy with coins, he should be the on to pick up stack of coins and hunt down dwarf that needs to be paid or deposit it directly into his coffer.

Theese two things solve downtime on laborers that many people want to avoid.

However, there are more:

* Squad preferences could be set. for example, manager could direct what dwarves to prefer for jobs ('L'earning mode vould prefer low skilled workers, 'Q'uality would prefer skilled craftsmen, 'P'roduction would not care, 'S'tand down would make squad not to take labor assigments)

* Workers on same manager would stick together more (weaker version of military 'always follow leader; when he goes asleep stare at him till he wakes up').

* If skilled, manager would give lectures to his subordinates. if unskilled, dwarves would be mild unhappy thought.

* Burrows/Worshops/Rooms could be assigned to team. This would greatly reduce micromanagement if you are going to separate burrows by production type (for example, you would only need to add brand new McCook to food production team/squad and be would be assigned to correct burrows and have everything handled nicely.)

---

Got that useless soapmaker? now you have option of promoting him to middle management instead of drafting him. Let him help out that crew of skilled masons by taking care of middley-managementy things.
« Last Edit: March 18, 2010, 07:40:17 am by zwei »
Logged

Sysice

  • Bay Watcher
  • Beware!
    • View Profile
Re: Middle management
« Reply #1 on: March 18, 2010, 10:40:41 am »

I like the general idea. Although since, like you said, soap makers could be assigned to masons, would the soap maker lecture on how to make soap? I would think that was even worse than not getting a lecture at all!  :P

The attending a meeting part for the dwarf is nice because it saves some time for the dwarfs doing things, but wouldn't that eventually get buried by the paying part? "Okay, here's your 5,000 dwarfbux salary. Wait... this is one coin. I'll be right back."
Logged
I managed to make a dog that bled bees.
Quote from: Threetoe
Imagine evil grass that looks like a mass of wriggling worms. Happy holidays!

Kilo24

  • Bay Watcher
    • View Profile
Re: Middle management
« Reply #2 on: March 18, 2010, 05:10:58 pm »

* Burrows/Worshops/Rooms could be assigned to team. This would greatly reduce micromanagement if you are going to separate burrows by production type (for example, you would only need to add brand new McCook to food production team/squad and be would be assigned to correct burrows and have everything handled nicely.)
I really like this bit.  If you've set up a good burrow system, then handling migrants would cease being a case of 3 or so assignments per new dwarf.

I think the rest of it is decent, but not something I'd want a great deal.
Logged

zwei

  • Bay Watcher
  • [ECHO][MENDING]
    • View Profile
    • Fate of Heroes
Re: Middle management
« Reply #3 on: March 20, 2010, 03:36:58 am »

I like the general idea. Although since, like you said, soap makers could be assigned to masons, would the soap maker lecture on how to make soap? I would think that was even worse than not getting a lecture at all!  :P

The attending a meeting part for the dwarf is nice because it saves some time for the dwarfs doing things, but wouldn't that eventually get buried by the paying part? "Okay, here's your 5,000 dwarfbux salary. Wait... this is one coin. I'll be right back."

Well, Dwarves being lectured by amateurs should not be really happy about it (I'm a mason, not some soap maker. Quit telling me how to do my job!). They should be okay-ish with setup if their leader is in same category (soap maker would be more suited to leading farmer-types, or woodcutter leading carpenters.)

They could learn some stuff about soap making too thou (making more curious and open-minded dwarves happier.).

Meetting part should not be burden for workers at all: it is always entity that initiates meeting that spends most of the time following and waiting, and this would only happen to manager.