I have this idea, I no longer know where it came from, but its out there already. I do not remember if I was the only one who created it, or if other people added inspiration.
here it is:
each lever would have a list of everything it is connected to.
after each object, there will be one of the following characters:
r: regular.
i: inverted.
t: toggle: opens if closed, closes if open.
o: open: only opens.
c: close: only closes.
I may have missed something, I will be back with an earlier quote or two.
the more recent old one, from FOTF2:
quote:
Originally posted by qwertyuiopas:
<STRONG>actually, I think I one posted about advanced lever choices.
it would look like this:code:
[the lever]"nickname"
-[object1][object name](t,o,c,r,i)
-[object2][object name](t,o,c,r,i)
....
in game:
code:
steel lever "permamagmaflood"
-steel floodgate, "magma 1", o
-steel floodgate, "magma 2", o
-stone floodgate, "river", c
the t o or c istoggle, open, close, regular, or inverted.
regular closes on up, opens on down, inverted does the opposite, toggle does not care about the trigger's state, open and close do not care about either the trigger's state or the triggered object's state.
and if you move the selection over one of the objects, it will shift your view to it, and let you disconnect it, or change the setting.
I think I was the one who expressed the (r,i,o,c,t) thing, but that was months ago.
[ October 23, 2007: Message edited by: qwertyuiopas ]</STRONG>
[ November 24, 2007: Message edited by: qwertyuiopas ]
ye olde topic where it first began
hey!! I predicted the future there.
[ November 24, 2007: Message edited by: qwertyuiopas ]