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Author Topic: Not so friendly friendlies  (Read 1675 times)

Byrac

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Not so friendly friendlies
« on: March 09, 2010, 06:33:06 pm »

I've started playing the Kobold Camp mod while I wait for the new version to come out. My first camp was going along smoothly. I was in the summer of my second year when I get ambushed by elves. I had no defense so I lost pretty quickly. Not wanting to let it go to waste, I decided to reclaim. Now the elves that were still on the map are friendly, which at first I thought would be a good thing, until the first caravan arrived and they attacked it. Kobolds being poor, it only had 3-4 pack animals and no guards.

So now the main question, how do I get rid of the filthy elves that have tricked my local kobolds into thinking they are their guardians?
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shadowform

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Re: Not so friendly friendlies
« Reply #1 on: March 09, 2010, 06:46:30 pm »

Build walls around them.
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SeveQ

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Re: Not so friendly friendlies
« Reply #2 on: March 10, 2010, 11:43:47 am »

So this is known as a bug. All civ units already on the map when reclaiming will be friendly until a reinforcement arrives and siege begins.

The hostility status must be stored somewhere in memory. So it should be possible to change it with the aid of some memory changing tool. Something like Dwarf Therapist or dfhack or the like. Any advice on how to do that? I'd like to fix this in my active fortress.
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Sinistar

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Re: Not so friendly friendlies
« Reply #3 on: March 10, 2010, 11:59:25 am »

Aaahh, so that is why all goblins that invaded just after I decided to abandon one of my fotresses suddenly turned out all friendly and such. I thought the answer layed in empty dwarfen ale barrels that were spread all around the site when I decided to reclaim.


Thinking again, any dwarfen beverage would probably just cause instant death by poisoning of any non-dwarf due to extreme amount of alcohol.
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Aspgren

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Re: Not so friendly friendlies
« Reply #4 on: March 11, 2010, 06:18:24 am »

So this is known as a bug. All civ units already on the map when reclaiming will be friendly until a reinforcement arrives and siege begins.

The hostility status must be stored somewhere in memory. So it should be possible to change it with the aid of some memory changing tool. Something like Dwarf Therapist or dfhack or the like. Any advice on how to do that? I'd like to fix this in my active fortress.

The hostility status ... if I'm not mistaken, that's between the civilisations. Not the individuals.

So if he changes the elves to be friendlies he won't get any more sieges.  :-\
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kotekzot

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Re: Not so friendly friendlies
« Reply #5 on: March 11, 2010, 07:13:39 am »

So this is known as a bug. All civ units already on the map when reclaiming will be friendly until a reinforcement arrives and siege begins.

The hostility status must be stored somewhere in memory. So it should be possible to change it with the aid of some memory changing tool. Something like Dwarf Therapist or dfhack or the like. Any advice on how to do that? I'd like to fix this in my active fortress.

The hostility status ... if I'm not mistaken, that's between the civilisations. Not the individuals.

So if he changes the elves to be friendlies he won't get any more sieges.  :-\

If that was the case, then those elves would've been hostile from the get-go. Their status must be stored in memory somewhere.

By the way, I would be really interested in hearing about any memory-editing tools (or any other sort of tool) that would allow me to change relationships between civs in Fortress Mode. I've made a mistake with the orcs' [CAN_SPEAK] tag and now they insist on bringing me trash in wagons, instead of the bodies of their warriors. I've been seizing their goods and harassing their caravans, but they are still as friendly as orcs get.

Actually, I believe you could use Dwarf Companion to change the disposition of those elves. Or make them butcherable, if that's what you are into (Elf leather thong, yes). Won't work with civs though as far as I'm aware.
« Last Edit: March 11, 2010, 07:18:24 am by kotekzot »
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