Here's the concept;
Using a Wiki of some sort, write a very basic and easily expandable Tangible RPG. Every house rule can be documented, written in, and potentially made into a permanent change.
I would expect that with an active community behind it, there would very quickly grow to be a huge variety of rules and techniques in the game, making it suitable for any theme one would want.
This would have a number of advantages over your traditional hardbacked RPG rulebook:
- Free (as in beer): Everyone can access a copy of the rulebook easily and quickly, anywhere.
- Free (as in speech): Economic restrictions do not prevent optional rules from exploring controversy. You want to have rules for drug use? Go right ahead. Want to have a component in your evil PC's spells be sacrifical children? You got it.
- Crowdsourcing: Instead of having a dozen writers and three artists, this ruleset would have, potentially, millions (OK, maybe several dozen, but that's still an improvement).
- Technology: Cross-referencing takes a huge amount of time in most systems; each attribute most likely effects a dozen abilities, each ability effects a slew of skills, and each skill has a point cost defined here and taken out of point pools listed there and relative to attributes back here. Hyperlinks, infinite page length, and the ability to make in-page refrences all make reading the source much easier.
- Utilities: Since we're already on the internet, we can add utilities like die rollers, character builders, and other doodads available and "live" easily.
- Communication: Since we're already on the web, not only do we get the Talk pages for each article, but we can set up all kinds of live communication too, making a tighter-knit community.
- Secrets: Conceivably, the long-standing question of how to make adventures where the DM knows everything and the players are kept in the dark can finally be answered, possibly with log-in only pages or some other system. It probably wouldn't be perfect, but better than a big "PLAYERS: LOLDON'T READ THIS." on DM-only pages.
So, the big question is the system. It is obvious that eventually the system will grow more and more complex. I would think that the simplest possible system that still allows for easy, plug-in growth would be ideal. I'd say break everything down to individual "features" that could be considered similar to DF's tags or tokens. Every character statistic would be, fundamentally, some kind of feature or annother. They would have various different classes; for instance, Talents for special abilites, Attributes for the classical Str, Con, Int sort of thing, with numbered levels.
This would allow a custom rule to add completely new anythings seamlessly. A custom setting may use the default basics, plus a Psi attribute, a Telekinetics skill, and a Psi null talent.
Frankly, I'm not sure how to handle skill rolls, but I would of course lean towards any system that can be made universal. Ideally, it would also be something that could be mechanized, so that a computer game could conceivably be made or something as simple as a DMing program.
I am not, however, a great DM or player. My experience on the subject comes down to a few games of Vampire: the Gathering (or whatever they call it). So while I am looking forward to building the wiki and networks, I need people who are willing to help design and playtest a huge and constantly growing RPG system.
Does anyone think that this idea has potential, or am I asking for a certain masonic publishing guild to come down on me like a ton of rectangular building units?