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Author Topic: Gradual rise in hostility? Not good enough for these Goblins...  (Read 3358 times)

NW_Kohaku

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Re: Gradual rise in hostility? Not good enough for these Goblins...
« Reply #30 on: March 05, 2010, 02:46:00 pm »

I would, but that would require re-genning, and I'm not doing that as long as I have megaprojects to complete in this place.

In fact, I'm probably sticking to this fort until the next version comes out.

And when it comes out, I'm going to try modding my own races.  These humanoids have run things for too long, I'm making a beholder civ!  They might even ally themselves with the gorgon civ...
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Karnewarrior

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Re: Gradual rise in hostility? Not good enough for these Goblins...
« Reply #31 on: March 05, 2010, 03:23:31 pm »

I made a Minotaur civ that seiges a couple years after the gobbos start.
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SkyRender

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Re: Gradual rise in hostility? Not good enough for these Goblins...
« Reply #32 on: March 05, 2010, 05:43:40 pm »

The Goblins haven't been quite that overkill since, though they did recently do a direct assault on the incoming human caravan instead of attacking my fortress proper.  Sneaky!  They died a hammer-y death quickly enough, and the loss of trade for the season really won't hurt anything (my fort's a veritable rock compared to some, and can keep itself and its nobles pleased for years on end), but it does tick me off slightly just the same since the idiot caravan will undoubtedly blame ME for their destroyed wagon and handful of dead guards.
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