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Author Topic: 101 Uses for Goblins  (Read 3095 times)

Jetsquirrel

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Re: 101 Uses for Goblins
« Reply #30 on: March 02, 2010, 08:42:48 am »

That is brilliant! we need a rule from this. a few days later

Did you forget rule 61?

Particleman

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Re: 101 Uses for Goblins
« Reply #31 on: March 02, 2010, 09:13:11 am »

From my current fortress
53. Collect goblins in cages. Put them in a room. Drop in splash of magma, before opening the door, and releasing your !!goblins!! into the room with your trade depot, where the elves are unloading the twelfth bin of useless cloth.

I really need to try that...

62. door guards that keep both thieves and new migrants out, while technically leaving the depot "caravan accessible"
     bonus: they keep other dwarves in!

How do you keep your goblins from wandering off, though?
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Jetsquirrel

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Re: 101 Uses for Goblins
« Reply #32 on: March 02, 2010, 01:49:18 pm »

chains man

did you forget the basics?

Zaibusa

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Re: 101 Uses for Goblins
« Reply #33 on: March 02, 2010, 03:11:22 pm »

63. They give Urist "The angry fist of heavenly steel" McSlaughtergod his name
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tombthedwarf

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Re: 101 Uses for Goblins
« Reply #34 on: March 02, 2010, 07:53:58 pm »

64. (indirect)bread and (definitely direct)"circuses"
65. fort self-destruct button ( releasing goblins en mass in your dining room)
66. blood for the blood god and skulls for the skull throne
« Last Edit: March 02, 2010, 07:57:12 pm by tombthedwarf »
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Argonnek

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Re: 101 Uses for Goblins
« Reply #35 on: March 02, 2010, 09:10:38 pm »

67: Brave explorers that are "willing" to adventure through the depths of the chasm.

Cypress

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Re: 101 Uses for Goblins
« Reply #36 on: March 03, 2010, 12:51:54 am »

Yet again from my fort
68: Experimenting with various railgun concepts, using goblins as ammunition. Thusfar I've had less success than I'd like, because while doors do displace the goblins when they are closed via a lever, lining up a string of doors to close one after the other does not seem to accelerate the ammunition to any speed.
69. On the other hand, placing goblins in little 3x3x2 boxes and using the boxes as ammunition in oversized rock traps is very satisfying.
The traps are build in the same style as the one below, only larger

Spoiler (click to show/hide)
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garfield751

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Re: 101 Uses for Goblins
« Reply #37 on: March 03, 2010, 02:30:18 am »

70. testing if your magma is hot enough for your furnaces

Rafal99

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Re: 101 Uses for Goblins
« Reply #38 on: March 03, 2010, 06:24:25 am »

71. Giving inspiration for your engravers


68: Experimenting with various railgun concepts, using goblins as ammunition. Thusfar I've had less success than I'd like, because while doors do displace the goblins when they are closed via a lever, lining up a string of doors to close one after the other does not seem to accelerate the ammunition to any speed.

Do the doors displace items too?
Automatic hauling anyone?
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Zaibusa

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Re: 101 Uses for Goblins
« Reply #39 on: March 03, 2010, 10:08:54 am »

Do the doors displace items too?
Automatic hauling anyone?

They don't close if there is an item in the way. Can't say for 100% that this is the case with doors operated by levers.
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RantingRodent

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Re: 101 Uses for Goblins
« Reply #40 on: March 03, 2010, 10:58:59 am »

72: Party crashers
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Satarus

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Re: 101 Uses for Goblins
« Reply #41 on: March 03, 2010, 12:46:42 pm »

73.) Giving my wardogs names.
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You need to make said elf leather into the most amazing work of art.  Embed it with every kind of gem you have, stud it with metals, and sew images into it.  Erect a shrine outside your fort with that in the center.  Let the elves know that you view their very skin as naught more but a medium for your dwarves to work on.
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