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Author Topic: The dwarven fire place.  (Read 1404 times)

OcelotTango

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The dwarven fire place.
« on: February 23, 2010, 05:09:59 pm »

Simply pour magma into a 3 by 3 mold with a magma safe box filled with flammable material in the center. Once converted into magma, channel out the center square on the top level, and build the chimney upward. On the ground level dig out a square on the inside of a building, and place a grate there. Smooth and engrave as desired.
Now you have a roaring fire with a nice obsidian hearth that your dwarfs will ignore. Yaaay!
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They Got Leader

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Re: The dwarven fire place.
« Reply #1 on: February 23, 2010, 05:40:08 pm »

Screenshot? I'm interested in this...
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Rat Of Wisdom

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Re: The dwarven fire place.
« Reply #2 on: February 23, 2010, 05:46:33 pm »

And yet another lucky soul has discovered the wonders of the Dwarven Nuclear Reactor.

I'm still pissed that my map looks fairly magma-free and therefore I can't do this kind of thing myself.

On the other hand, when steam power is implemented and I can use this to make a compact power pack for my dorf battlemech, it'll be a new version and require a new fortress anyway.

Also:

Screenshot? I'm interested in this...

Seconded.
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Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.

mattie2009

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Re: The dwarven fire place.
« Reply #3 on: February 24, 2010, 02:20:00 pm »

And yet another lucky soul has discovered the wonders of the Dwarven Nuclear Reactor.

I'm still pissed that my map looks fairly magma-free and therefore I can't do this kind of thing myself.

On the other hand, when steam power is implemented and I can use this to make a compact power pack for my dorf battlemech, it'll be a new version and require a new fortress anyway.

Also:

Screenshot? I'm interested in this...

Seconded.

Thirded.

Also, Do want battlemech.
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UristMcGunsmith

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Re: The dwarven fire place.
« Reply #4 on: February 24, 2010, 02:47:53 pm »

Battlemechs are rad and all, but if steam power were implemented I'd be making Steam powered guns and transportation.

Just imagine it. I fill a cannon with my millions of stone crafts, gobbo bones, and some barrels of booze. Then build up the pressure and release it all at once! Fiery, stabby, boily, crunchy death.

wagawaga

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Re: The dwarven fire place.
« Reply #5 on: February 24, 2010, 02:54:08 pm »

I'd make rock mug artillery if it was possible.

Back on topic, wouldn't the smoke spread through the grate thus giving dwarves a bad, bad thought?
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Sphalerite

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Re: The dwarven fire place.
« Reply #6 on: February 24, 2010, 03:57:25 pm »

Surround the fire with clear glass windows.  That way the dwarves can see the fire, but the smoke will only be able to go up the chimney and not annoy them.

Not that the dwarves care one bit about seeing fire, of course.
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Moontayle

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Re: The dwarven fire place.
« Reply #7 on: February 24, 2010, 04:12:41 pm »

Too right. They're all so oblivious to fire that it will kill a fortress if your might hand of Armok does not stop it somehow.
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Kidiri

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Re: The dwarven fire place.
« Reply #8 on: February 24, 2010, 05:07:34 pm »

Too right. They're all so oblivious to fire that it will kill a fortress if your might hand of Armok does not stop it somehow.
But then again, most of the time, it's the same hand that set them on fire...
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Rat Of Wisdom

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Re: The dwarven fire place.
« Reply #9 on: February 24, 2010, 08:53:40 pm »

Steam powered guns

The problem with steam guns is that they're close-combat weapons. Steam traps would be awesomely dwarfy and ridiculously badass (not to mention efficient- scald shit to death without requiring drainage and you even get to keep all their gear), given their high potential for indiscriminate killage, but putting a steam gun on a mech or using one for forward defense isn't cost-effective, unless you have so many guns or so many siegers that you can mitigate the very very low chance of actually hitting anything with a particular gun.

and transportation.

Which is sort of what I meant by a power pack for my mech... it'd be a little backpack-type construction with a water-wheel-turned-steam-turbine, a steel bin with some burning lignite and a condenser. The wheel/turbine would power the axles that move the arms and legs. And it'd have ballistae on its shoulders and I would call it the Berzerking Stray Cat. And stroke its fur the wrong way and call it George.

Just imagine it. I fill a cannon with my millions of stone crafts, gobbo bones, and some barrels of booze. Then build up the pressure and release it all at once! Fiery, stabby, boily, crunchy death.

...You heathen. Unless you have a rotating crew of peasant brewers making no-quality gutter cruor, that's a criminal waste of alcohol.

On the other hand, shrapnel cannons... do want. Hell, even improvised catapult ammunition would be awesome. (Hurling burning graphite, aw yeah.)

Or... wait. Supposing you had a dorf put something flammable in a bin atop a hatch. Then a lever is pulled and the bin falls down two z-levels, first past a magma waterfall that generates mist that sets the contents on fire, then into the chamber of a slingshot-type weapon...

Also, Do want battlemech.

Promise I'll get right on that as soon as my railgun's done.
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Evidently, Dorf Philosopher Uristmedes only figured out the Uristmedes screw. And he ran around naked and covered in water, blood, and vomit all the time, so any discoveries made in his 4/7 bathtub went unnoticed by dorf science.