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Author Topic: Rock Depot  (Read 1830 times)

Strife26

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Rock Depot
« on: February 18, 2010, 10:54:26 pm »

Kinda of an interesting idea I had.

Lots and lots of items tend to slow down a fort pretty rapidly and look bad. To some extent, one can clean up rock by dumping it into a quantum stockpile, but these items are still in the game (just compressed into one tile) so they are still kept track of by the game, and have effects like causing a loooooong lag if you dare highlight the stone screen under stocks.

There is a new building called the Rock Depot. It could be five by five. The rock depot would have a couple of commands.
1) Make rock pallet
     A dwarf with stone hauling would drag 5 (or whatever) stones of the same type to the Rock Depot, where they would be replaced by a [stone] pallet. Five chunks of Microline = 1 Microline Pallet. This Pallet would then count as a single item in the game (possibly with its own sub-menu under stocks)
2) Break down pallet
     Pallets wouldn't be good for anything other then storage, so to get the stone back, one would have this task, which would split the nearest pallet back into five rocks. It'd be nice if there was some sort way to choose which pallet was broken down (with something like the melt command or a format like the jeweler's shop maybe).


If it works, one could decrease the number of object in a fort (and it should work the same with any object that lack quality levels, like Microline blocks) without resorting to an exploit like quantum stock piling or atom smashing. The rocks would also be recoverable.
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Remalle

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Re: Rock Depot
« Reply #1 on: February 18, 2010, 11:42:40 pm »

I like the idea of stone storage within an item but why not just add this to the mason's workshop instead of adding a whole new (huge) workshop?
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Smitehappy

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Re: Rock Depot
« Reply #2 on: February 18, 2010, 11:59:58 pm »

Won't this all be doable with custom workshops in the new release?
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eerr

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Re: Rock Depot
« Reply #3 on: February 19, 2010, 02:02:38 pm »

what if you can put wheels on it and move around a pseudo-wall ?
: P

It won't look like a normal wall, but you can push it around and block up critical spots with lots of em.
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Arrkhal

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Re: Rock Depot
« Reply #4 on: February 19, 2010, 02:48:32 pm »

It'd require hardcoding, but the rock depot could also just accept rocks, which then "vanish" from parts of the game memory.  They'd still be counted toward wealth, and be listed on your stocks, and they'd be listed on the depot's menu, but their position would no longer be kept track of at all.  They'd just be gone until needed.  Of course, if your depot got magmafied or caved in on or deconstructed, your frame rate would drop to about 2 for several minutes, while all the rocks stored within spewed out.
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Shadowclaimer

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Re: Rock Depot
« Reply #5 on: February 19, 2010, 09:02:14 pm »

I think moreso allowing you to make Bricks instead of Blocks, and Bricks don't need a Bin to be stored in stacks would be a major improvement. Same could be said for planks for Wood.
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varkarrus

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Re: Rock Depot
« Reply #6 on: February 20, 2010, 01:22:27 pm »

I just think miners, including legendary miners, should just create a lot less stone. And then, they should mine veins, gems, and such much slower, but with a higher success rate of creating gems and ores.
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Arrkhal

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Re: Rock Depot
« Reply #7 on: February 20, 2010, 01:59:44 pm »

Maybe that could be set in the Orders menu.  Dwarves recover all stone / economic stone / do not recover stone.  Digging without generating a boulder should also probably be faster.  Win/win.
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Mel_Vixen

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Re: Rock Depot
« Reply #8 on: February 21, 2010, 06:54:00 pm »

Well we have already a structure that could serve as Rock depot. "Stacks" Normaly they contain a number Items with many many informations (which make re-stacking quite hard). Speced down to the "raw material"-type and item-type they could serve very well as rock-depots and it would rather easy to restack them. Same would work for wood i guess.
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