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Author Topic: World in Balance or WiB (Turn 2)  (Read 2316 times)

The Scout

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Re: World in Balance or WiB (Turn 1)
« Reply #15 on: February 15, 2010, 07:10:05 pm »

Well the map didn't change any sooo.

Kasemanioans-tech:none-made alot of progress with farming.
Rodinians-Tech:none-Made little progress with irrgration.You got alot done with domestication untill all the animals run away due to lack of fences.Kills many people when trying to send them across the ocean.
People's Benevolent Despotism of Torirland-Tech:Basic Farming. You tell your people to fix the roads around your city but you have none.

Right now I will pick little things out but as we go along I'll let you get away with stuff like not having fences.
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Frelock

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Re: World in Balance or WiB (Turn 2)
« Reply #16 on: February 15, 2010, 07:35:13 pm »

Well, I didn't realize they were in the middle of turkey; I thought they'd just take canoes along the Grecian coast.
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The Scout

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Re: World in Balance or WiB (Turn 2)
« Reply #17 on: February 15, 2010, 07:35:52 pm »

Well, I didn't realize they were in the middle of turkey; I thought they'd just take canoes along the Grecian coast.

You also didn't research boats so they went to the coast jumped and started swimming.
« Last Edit: February 15, 2010, 07:41:32 pm by RedAlertFan »
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Frelock

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Re: World in Balance or WiB (Turn 2)
« Reply #18 on: February 15, 2010, 07:38:45 pm »

Note to self: not in neolithic age yet.  Need to evolve to Homo Habilis.
« Last Edit: February 15, 2010, 07:40:26 pm by Frelock »
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Nirur Torir

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Re: World in Balance or WiB (Turn 2)
« Reply #19 on: February 15, 2010, 07:44:16 pm »

That's okay. I have nothing resembling roads to improve around my cities.
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The Scout

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Re: World in Balance or WiB (Turn 2)
« Reply #20 on: February 15, 2010, 07:45:49 pm »

That's okay. I have nothing resembling roads to improve around my cities.

You could build roads.
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Nirur Torir

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Re: World in Balance or WiB (Turn 2)
« Reply #21 on: February 15, 2010, 07:50:13 pm »

That was the point of the action. I am mostly sure that in most any town, there are footpaths created by the simple act of people walking around, doing daily tasks.
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RedWarrior0

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Re: World in Balance or WiB (Turn 2)
« Reply #22 on: February 15, 2010, 07:52:43 pm »

Will you let a turn 2 signup in? If so:

Location: Detroit
Civ name: Union of Ahgzadi Socialist Republics
Religion: Holy Brahmaputran Church of Xenu's Atheist Neo-Ahgzadi Communists from Mecca
Spoiler: Logo (1024x768) (click to show/hide)
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The Scout

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Re: World in Balance or WiB (Turn 2)
« Reply #23 on: February 15, 2010, 08:00:55 pm »

That was the point of the action. I am mostly sure that in most any town, there are footpaths created by the simple act of people walking around, doing daily tasks.

So should I include making roads?
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Nirur Torir

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Re: World in Balance or WiB (Turn 2)
« Reply #24 on: February 15, 2010, 08:02:51 pm »

That was my action last turn. This turn, I'm making farms.
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The Scout

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Re: World in Balance or WiB (Turn 2)
« Reply #25 on: February 15, 2010, 08:08:36 pm »

Will you let a turn 2 signup in? If so:

Location: Detroit
Civ name: Union of Ahgzadi Socialist Republics
Religion: Holy Brahmaputran Church of Xenu's Atheist Neo-Ahgzadi Communists from Mecca
Spoiler: Logo (1024x768) (click to show/hide)

I'll include you one turn three. Been working hard on turn 2.
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RedWarrior0

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Re: World in Balance or WiB (Turn 2)
« Reply #26 on: February 15, 2010, 08:16:52 pm »

Ok.
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The Scout

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Re: World in Balance or WiB (Turn 2)
« Reply #27 on: February 15, 2010, 08:19:51 pm »



Dwarven Empire-Tech:Advanced farming-Expands towards the south and builds large masses of farms and forcing men to work on them.Also does pretty good with masonry but fails.
Rodinians:They try to domesticate goats and almost perfected it. Did pretty horrible making stone tools.Expanded.
People's Benevolent Despotism of Torirland-Tech:Advanced Farming-Armored boats- They expanded across the coast. Built armored boats(Lucky Roll) and built lots of farms.
Kasemanioans-Tech:None-Started reaserching irragration and did a great job. also serched surrounding area and found a forest and lots of rocks.

Anything I should edit. The Researches go with the rolls(Which looked like I cheated) and if you can can find a blueprint or design for the stuff your researching you get a 1.1 bonus.
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The Scout

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Re: World in Balance or WiB (Turn 2)
« Reply #28 on: February 15, 2010, 08:21:41 pm »

Also if you have any suggestions about what I should change whatever I'm doing like right now letting everyone know what your researching.
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