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Author Topic: Can't Die  (Read 1977 times)

Jacob/Lee

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Re: Can't Die
« Reply #15 on: February 11, 2010, 12:19:55 pm »

Well your a dwarf the size of a country, why do you think you will bleed to death?

Wow, if you flicked a bronze colossus it would get obliterated

The Scout

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Re: Can't Die
« Reply #16 on: February 12, 2010, 06:55:14 am »

off topic, but what tileset are you using? is it any easier on the CPU than mayday green's?

If your talking to me I'm using the standard DF one.
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Sean Mirrsen

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Re: Can't Die
« Reply #17 on: February 12, 2010, 07:24:53 am »

I just tried to replicate the experiment, and found a sort of a bug I called "punching the blood out". Make kobolds adventure-playable and give them a size of 99995. Now go and attack random people as a kobold. Sometimes the damage messages will be normal, but a lot of times you'll see "You punch the Human Hammerman in the left hand with your left hand! It is bruised! The Human Hammerman has bled to death.". I.e. whoever you attack does not survive the attack despite the message describing only superficial damage. It happens that way if you use a corpse as a weapon, though I never tried normal weapons because it suddenly entered an infinite logic loop state with only the screen redrawing and the game logic thoroughly confused. This was when I was punching yet another human child - or rather, bashing him with an elf slave's corpse.
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Multiworld Madness Archive:
Game One, Discontinued at World 3.
Game Two, Discontinued at World 1.

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