Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: A question about building destroyers.  (Read 701 times)

C4lv1n

  • Bay Watcher
    • View Profile
A question about building destroyers.
« on: February 09, 2010, 03:23:19 pm »

Ok, so my fort is currently in a biome with a layer of silty clay, over a level granite. I decided to build my farm in the clay, and have everything else below in the granite... But then I had an idea... silty clay is easy to dig through, making a maze would be easy. But... that would make getting my dwarves to the surface hell. So I want to know, if I have the entrance to my maze (from the surface) and the exit (to the granite levels) really close together (They are), and just build doors to separate them and build the maze so it takes you away from the doors, all over the place, the back to the doors (on the far side), will building destroyers try to figure out the maze, or will they break down the doors.

The point of the doors is to let my dwarves onto the surface easily, I'd have them all linked to a lever to shut them when I came under attack.

If that isn't possible I do have an alternative plan, but it would involve water, ice, and FUN.
Logged
I've played a guitar with my penis.

Arrkhal

  • Bay Watcher
  • Who modded in these flying killer attack babies???
    • View Profile
Re: A question about building destroyers.
« Reply #1 on: February 09, 2010, 03:32:04 pm »

They would probably smash the doors.  You could have the dwarf entrance use a drawbridge over a channel, to force megabeasts to traverse the maze, though.  Just make sure the bridge raises away from the entrance.  Megabeasts can't go over the channel either way (dragons don't fly), but that saves you from having to rebuild the bridge.  The raised bridge will also block ranged attacks.  Oh, and the channel shouldn't go into your fortress, for obvious reasons.

And if you aren't above abusing glitches, locking 2 doors in a row will prevent buildingdestroyers from smashing either one, thus forcing them to take the long way.
« Last Edit: February 09, 2010, 03:35:43 pm by Arrkhal »
Logged
In development: Arrkhal's Material and Weapon balance
Please test and let me know what still needs fixing.  And get these freakin' babies offa me!

happydog23

  • Bay Watcher
    • View Profile
Re: A question about building destroyers.
« Reply #2 on: February 09, 2010, 03:36:46 pm »

But one day we'll have flying bulding destroys coming in from the north, while the flying balrog climbs out of the deep to destroy the constructed walls you put in his path (the future building destroyer 3 don't ya know)  and they'll meet in your grand dining hall to trade dwarf heads.  The trading will likely go wrong (I mean who trusts a balrog anyway?) and the ensuing fight will destroy the world*.


But at least they might be able to kill the orcs.


*This response is rated D for dwarf and likely has no basis for fact in the DF world.

C4lv1n

  • Bay Watcher
    • View Profile
Re: A question about building destroyers.
« Reply #3 on: February 09, 2010, 03:45:10 pm »

Thanks, the bridge idea is a good one, I'll do that.
Logged
I've played a guitar with my penis.