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Author Topic: The Bloody Mines (Community Fortress)  (Read 4906 times)

mission0

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  • He is on a mission!
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Re: The Bloody Mines (Community Fortress)
« Reply #60 on: February 07, 2010, 11:02:57 pm »

Was I the missing one? I'm still following, although feel free to bump me into migrant status if you want.

Nope it's BeanChubs. Sorry I didn't put something here yet, but now that everythings put together here I see that no one really wants to change.

Also Addict would you like to take over for Bean?
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.

addictgamer

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  • Penguin Developer
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Re: The Bloody Mines (Community Fortress)
« Reply #61 on: February 08, 2010, 12:49:48 am »

If he doesn't reply in the next 24 hours, sure.
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I'm patiently waiting for the ability to mine and construct palaces in adventure mode.
Barony. A 3D, multiplayer roguelike I am developing.

mission0

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Re: The Bloody Mines (Community Fortress)
« Reply #62 on: February 08, 2010, 04:24:36 pm »

If he doesn't reply in the next 24 hours, sure.

12 is good for me. Meaning you have a green light.
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Oh wait, "insane" doesn't work on this forum.
Crap, can't think of an alternative.
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