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Author Topic: Dwarven radar  (Read 1176 times)

Rat Of Wisdom

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Dwarven radar
« on: February 08, 2010, 09:53:32 pm »

Code: [Select]
+++
+++  Z +2
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╬╬╬
╬d╬  Z +1
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.',
,I.  Z +0
;,'

My original plan was to build one of these every 10 or 20 tiles, a fair distance away from the fort proper, as an early warning system to at least let me know where the gobs are coming from. Then I realized gobs don't sneak so it'd be rather useless. (I haven't incurred sufficient elvish wrath either, yet).

I'm wondering, however, if this might be a little more useful against thieves when built somewhat closer to base and closer together. I'll build them regardless (I'm currently working on a megaproject), but I'm curious about your thoughts in the meantime.

Dwarven landmines (support + floor + pressure plate) might be a wee bit more useful versus sieges, hmm?
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Volatar

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Re: Dwarven radar
« Reply #1 on: February 08, 2010, 10:04:50 pm »

Dwarven landmines (support + floor + pressure plate) might be a wee bit more useful versus sieges, hmm?

Wouldn't stone fall traps be more effective? And safe for your dwarves?
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Lord Dakoth

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Re: Dwarven radar
« Reply #2 on: February 08, 2010, 10:18:32 pm »

Collapsing floor landmines are more dwarfy and exciting, so shut yer booze-hole.
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Rat Of Wisdom

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Re: Dwarven radar
« Reply #3 on: February 08, 2010, 10:19:51 pm »

Yes, undoubtedly, but that wouldn't be very dwarfy, would it? Oh holy balls you ninja'd me. Dwarven minds think alike.

Also, my champions (and the ones I'll start training once I finally get around to smithing them some armor) will be all the "effective" I need, but considering they're vastly outnumbered they need to neutralize enemy mobility. Landmines would do that reasonably efficiently, as one tile collapsing knocks out everything within a decent radius, right? (If necessary, I could increase the yield by expanding the 1x1 atop the support, perhaps to a 3x3.)

It'd be a lot less work for my masons and architects, and they'll be sufficiently far from base that they won't harm anything. And they should function as the early-warning system I wanted, as the game should pause and center the view on cave-ins, even artificial ones.
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Jay

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Re: Dwarven radar
« Reply #4 on: February 08, 2010, 10:45:59 pm »

as the game should pause and center the view on cave-ins, even artificial ones.
Does.

A section of the cavern has collapsed!  x6614

That was the result of a similar trap gone horribly horribly wrong.
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Danjen

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Re: Dwarven radar
« Reply #5 on: February 09, 2010, 12:17:00 am »

Sounds like it went horribly right to me. :P
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Cheddarius

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Re: Dwarven radar
« Reply #6 on: February 09, 2010, 12:55:41 am »

What about just having the entire area around your fortress collapse several z-levels the moment anything trips a plate? Granted it'd kill most of your dwarves, but it'd also be incredibly awesome.
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