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Author Topic: Boom  (Read 1455 times)

Thor

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Boom
« on: February 10, 2010, 05:48:15 pm »

So I spend bring 150 more Drinks than usual, trying to do a 1 local tile challenge, thinking: "As this will be tough, I might aswell bring the extra booze." Then I noticed I had a very docile group of fire imps:
"Hmm... Well they seem to be scared of my marksdwarves, might aswell just leave em be so I can breed em later."


10 steps later:



6 Dwarves down, everything in the wagon xdamagedx, a muskox dead (not in pic) and worst of all, the booze is gone.

Is there a way to prevent instant wagon combustion?
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NecroRebel

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Re: Boom
« Reply #1 on: February 10, 2010, 06:08:19 pm »

Make sure the fire doesn't get to it. The easiest way is to designate a 3-5 tile-wide dirt road directly around your wagon; this clears away the grass which transmits fires, so unless the wagon gets directly hit by a fireball, it won't burn. Dirt roads are best for this because they require no special labor to build and are very quick.

Also, do your best to move everything underground ASAP.

Also, unless you've modded them, fire imps don't breed. They're genderless and have no child-related tags. So it's usually best to kill them quickly for the early value their body parts can bring.
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TKGP

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Re: Boom
« Reply #2 on: February 10, 2010, 06:14:30 pm »

Make sure the fire doesn't get to it. The easiest way is to designate a 3-5 tile-wide dirt road directly around your wagon; this clears away the grass which transmits fires, so unless the wagon gets directly hit by a fireball, it won't burn. Dirt roads are best for this because they require no special labor to build and are very quick.
<snip>
Actually, you can just designate a stockpile ring around whatever you don't want burned (or just a small ring around the fire itself), as due to a bug fire won't cross stockpiles. Don't know it that's going to be fixed in the next version.
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wagawaga

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Re: Boom
« Reply #3 on: February 11, 2010, 11:34:28 am »

But imps will cross them.

You sure DO have a miner, so instead of a road dig a channel, being sure that the last tile channeled is on the right side of the square (so that the miner colses himself in while channeling from west).
Imps will not fire through channel, it works like GCS, they will only use special attacks (fireball or net) if they can path to the target.

Leave some space for a down staircase and you can move everything underground.
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