Doesn't it suck when one is in the mood for Role playing but there isn't anyone about?
Or when there's a role play, but you've got to wait for someone else to be there and participate?
Enter the scratch RP channel. First, create and post a character, using the following instruction, then join the IRC channel found at
https://www.mibbit.com/chat/?url=irc%3A%2F%2Firc.newnet.net%2Fscratchrp. If I'm around (or someone else to GM) we'll have a pick-up role play. Feel free to drop by to see how it's done, in any case. This thread will be used for notes on currently active adventures (we'll pick-up where we left off, if need be), character posts, and comments on the project.
Stuff is borrowed from Rizeska's Under the Starless Sky, (
http://theagora.net76.net/forums/index.php?topic=102.msg2119#new)
Squeegy's Foot Soldiers system, (
http://theagora.net76.net/forums/index.php?topic=42.0) and
Noctis Vampire's skill system.
Chase down the information for Foot Soldiers itself, but generic rolls will be conducted on a D10 system, with modifiers for skill level and difficulty. From Noctis Vampire:
Experience effect of skill levels(Subjected to change for balancing):
Level 0:<Empty>/Not -4 to -7 depending on skill and situation at GM's discretion.
Level 1:Hobbyist/Makeshift -3 to -2
Level 2:Novice/Poor -2 to -1
Level 3:Below-Average -1 to stat.penalty
Level 4:Average/<No adjective> No modifier
Level 5:Above-Average stat.bonus to +1
Level 6:Good +1 to +2
Level 7:Very Good +2 with possible stat.bonus
Level 8:Great +2 to +3, reduced severity of 1s
Level 9:Master +3, reduced severity of 1s
Level 10:High Master +3 to +4, reduced severity of 1s and 10s
Level 11:Grand Master +4, reduced severity of 1s and 10s
Level 12:Legendary +4, reduced severity of 1s and guard against 10s
Skills:
Magic Skills
Pyromancy - Fire magic
Terramancy - Earth magic
Aquamancy - Water magic
Aeromancy - Air magic
Green Thumb - Plant magic
Lightromancy - Life magic
Plannarmagic - Stuff dealing with dimensions
Necromancy - Death magic
Shape shifting - Change your own shape
Or make up your own!
Fighting Skills
Melee Weapon Skill: One skill per weapon type.
Unarmed
Battle axe
Crossbow
Dagger
Flail
Great axe
Long sword
Mace
Morningstar
Pick
Pike
Scimitar
Halberd
Scourge
Short sword
Spear
Two-handed Sword
War hammer
Whip
Ranged:
Handgun
SMG
LMG
Battle Rifle
HMG
Assualt Rifle
Sniper Rifle
Crossbow
Bow
Blowgun
Crappy Throwing weapons (-1 in all rolls cuz I don't like them)
Dodge - Increases your chance to dodge
Block - Requires shield
Disarm - Your skill in disarming an opponent
Social Skills
Conversation - Your ability to hold a civilized conversation.
Counseling - Your skill in counseling others.
Charming - How charming you can be.
Debating - Your skill in making a convincing argument.
Trade - How skilled you are at haggling.
Pep Talk - Lets you raise the morale of your companions.
Psychology - Lets you sense motives, and other things.
Language - Lets you speak a given language.
One automatically is assumed to know the native language of an area, additional points will get you to know the next most common. Two extra points gets you the gift of tongues and every language under the sun.
Misc. Skills
Riding - Your skill in riding tame animals. At the Legendary skill level, you can ride untamed animals as well.
Acrobatics - Your skill for balance, jumping, tumbling, etc.
Climbing - Your skill for climbing and increases climb speed. Includes ropes.
Craft - Used for making things. Specific to a single type of craft.
Scripture - Used for reading and writing.
Disguise - Lets you disguise yourself as others, or as scenery.
Escape Artist - Helps you get out of bonds, traps, etc.
Forgery - Used with Scripture to forge documents.
Animal Handler - Gives bonuses to interaction with animals.
First Aid - Lets you heal people.
Hide - Lets you hide in scenery.
Listen - Gives bonuses to hearing, lets you listen through walls and doors.
Sneak - Lets you move and interact silently.
Lockpicking - Used for picking locks of all kinds. Must have lockpicks to use.
Perform - Gives bonuses for performances and playing of instruments.
Visual Acuity - Gives you increased visual acuity. Used for things like spotting, searching, etc.
Swim - Lets you swim.
Identify - Helps you identify materials of objects.
Identify Use - Helps you identify uses of potions and scrolls
Character creation:
The following are needed, feel free to stretch however much you want, but the better to balanced is appreciated (same number as advantages as disadvantages, 2 fighting skills, 2 social skills, 3 general skills). If you want them to stretch, feel free. Tough characters are present, friendly and not-so-friendly.
Name:
Race:
Gender:
Age:
Appearance:
Weapon of Choice:
Advantages:
Disadvantages:
Skills: (You start with 2 Social skills, 2 Fighting skills, and three Misc skills for a baseline)
Background: The more the better, less and I will add some to give you a starting area and the like.
Roleplay is encouraged.
If you have special requests for the scenario, do say something. Otherwise, I will be doing something in my normal verse (probably randomly generated).
Also, have a look at
https://www.mibbit.com/chat/?url=irc%3A%2F%2Firc.newnet.net%2Fscratchrtd a thread for quick paced d10 RTD action.