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Author Topic: 1x1 fortress size  (Read 910 times)

Bask

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1x1 fortress size
« on: May 19, 2008, 02:33:00 pm »

Being able to make the smallest possible fortress seems like a quick and simple adjustment. It would help those of us with older computers, those who want an ultra-compact fortress and offer an interesting challenge.

There doesn't seem to be any programming difficulties stopping this - wagon placement and checking for suitable environment is already done and no map features encompass all the square (i.e. there is enough rock around a lava pool for a wagon).

PS Does anyone know why sand beaches can't be the only land part of your fortress (2x2 square, 1 beach tile, 3 ocean)? Because they are defined as part of ocean biome? They look like an awesome place for challenging hydroengeineering.

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Samyotix

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Re: 1x1 fortress size
« Reply #1 on: May 19, 2008, 03:22:00 pm »

Hm. 1x1 sounds an interesting challenge; you'll probably want to tone down the number of dwarves too, right?

[I'm not sure if Goblin sieges are smaller if you lower the population limit ... though with lots of traps I guess you'd make it.]

Beaches: I've been able to start fairly interesting fortresses (1) on beaches - you need some land tiles though. The beaches themselves AFAIK have no trees (driftwood is unusable), usually an aquifer, and no soil - pretty much a death sentence. If your location has at least one "land" tile, you should be good to go though. How about 2x1?  :)

(1) I became bored and gave up when I realized there are never any invaders on an ocean island ...

[ May 19, 2008: Message edited by: Samyotix ]

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Bask

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Re: 1x1 fortress size
« Reply #2 on: May 19, 2008, 05:26:00 pm »

quote:
I'm not sure if Goblin sieges are smaller if you lower the population limit ... though with lots of traps I guess you'd make it.

Nope. Sieges start at 80 dwarves and get bigger, independent of exact number.

quote:
The beaches themselves AFAIK have no trees (driftwood is unusable), usually an aquifer, and no soil - pretty much a death sentence. If your location has at least one "land" tile, you should be good to go though. How about 2x1?

The challenge part would actually be pretty simple (hint: bring lots of wood), anyway, that's a topic for fortress mode discussion, not suggestions. And 2x1 is impossible, that's the suggestion: please allow to resize any dimension of local area map on embark below 2. Two is absolute minimum now.

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Keldor

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Re: 1x1 fortress size
« Reply #3 on: May 19, 2008, 05:34:00 pm »

Sieges may require 80 dwarves, but ambushes...

There's nothing to stop your 20-dwarf fortress from getting 8 or even more ambush groups all at the same time.  This is pretty much the same number of goblins you'd get in a siege, only they appear stealthed and without warning.

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If ignorance is bliss, why are my dwarves all tantruming?

Capntastic

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Re: 1x1 fortress size
« Reply #4 on: May 19, 2008, 07:41:00 pm »

I think the problem with 1x1 size forts is that the place's length wouldn't fill the horizontal area of your screen, leading to some problems.
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Normandy

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Re: 1x1 fortress size
« Reply #5 on: May 19, 2008, 07:51:00 pm »

Lies, I experienced a siege of around 7 goblins with 7 dwarves in my fortress. It said "*SIEGE*" in the corner, so I'm pretty sure it was a siege.

Other than the not being able to fit the screen, a 1x1 would be pretty interesting.

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Bask

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Re: 1x1 fortress size
« Reply #6 on: May 19, 2008, 07:54:00 pm »

quote:
I think the problem with 1x1 size forts is that the place's length wouldn't fill the horizontal area of your screen, leading to some problems.

Oh. Me brain bad  :(. Standard viewing area is indeed 80x25 and 1x1 fortress would be 48x48. Suggestion shelved until after presentation arc (Core51) is implemented. Sorry.

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