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Author Topic: CIA moonlights in corporate world  (Read 3476 times)

Liberal Elitist

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CIA moonlights in corporate world
« on: February 02, 2010, 04:13:16 am »

Check out this news story from Politico about CIA operatives moonlighting for corporations to make more money.  Obviously this feature needs to be added to the game somehow, by having the game have some sort of alliance between the CIA and the corporations.  The 2 organizations could care about some of each others' issues, there would be CIA agents at corporate headquarters and corporate managers and CEOs at CIA headquarters, and there would also be news stories you could uncover for the Liberal Guardian about this.  Those are just some suggestions on how to add in a CIA-corporate alliance sort of similar to the one in the news story from Politico.  I am not exactly sure of the best way to add this to the game.  If we just want to stick to what's in the news story, we could just have CIA agents at corporate headquarters, and any fighting with any CIA agents stationed there would have a good chance to provoke a response from the CIA.  Actually I doubt many people in the corporate world have the CIA security clearances required to get into CIA headquarters, so maybe there wouldn't be a corporate presence at the CIA building itself, just a CIA presence at corporate headquarters.  There also could be a military-industrial complex where the corporation and military are involved with each other, but we certainly don't have soldiers marching through corporate headquarters in the real world... instead we might have some corporate managers in the military base.  Actually there could be military officers at the corporate headquarters as well, there to oversee various government contracts to make tanks and guns and such, but these officers would not be heavily armed while in the corporate headquarters, since there are metal detectors to get in (at actual corporations).  And the CIA and military (in the real world) famously do not get along with each other and have a lot of rivalry, so there shouldn't be any alliance between them.  Another real-world note: technically the CIA is forbidden by law from operating on American soil.  If the FBI isn't in the game you could add that (it is a law enforcement agency but also anti-terrorism, and if the LCS engages in any activities that could be classified as "terrorism", the FBI might get involved), or maybe the NSA (National Security Agency), which is the agency responsible for all espionage conducted against Americans on our own soil.  There is also the ATF (Alcohol Tobacco and Firearms) and there is ICE (Immigration and Customs Enforcement).  (ICE replaced the INS, Immigration and Naturalization Service, which no longer exists.)  I don't know, maybe half these things are in the game already and I didn't notice.  Adding all those government agencies might be overkill.

Also a little note about seduction and sex: it is ridiculously easy to seduce people into having sex, with corny pickup lines that would never work in the real world.  While this is patently absurd, I do think it is a big part of the charm of this game, so perhaps sticking to reality isn't that important.  And maybe there isn't any need to add in any "alliances" between various Conservative organizations in the game, since they are already all allied in the Conservative cause anyway.  What do other people think about this?  Are my ideas just silly?  Oh and I do think soliciting donations from people you meet and talk about the issues with should be added back.  After all, you can only meet with a certain number of people now, and the other meetings don't happen because of scheduling conflicts.  And the amount of money you get doesn't have to be that much; it should depend on the occupation of the person.  For instance, Hippies don't have much money since they oppose capitalism, and Corporate CEOs have huge amounts so they would pay the most out of any job.  Certain underworld occupations might say they don't have money, but then give something else instead of money, like a prostitute would give you free sex, a crack head would give you some crack cocaine, a gang member would offer you guns and ammo at a discount, and a transient would feel rejected and "woe is me" when you ask for money and commit suicide right in front of you in a hilarious emo fashion, leaving behind a magical voodoo "good luck" charm that is actually cursed, which you need to sell at a pawnshop or else your whole crime squad will have bad luck until you get rid of it (bad luck = more likely for bad things to happen to you, less likely for you to succeed at things).  Anyway, if you have really high Seduction, pretty much everyone says yes if you ask them out, so you can commit a lot of crimes somewhere (stealing, etc.) and as long as you ask out every Conservative you see, the Conservatives do not get alarmed and there is no fighting.  Shouldn't some Conservatives at least sometimes get alarmed as soon as they see you, before you do anything?  Shouldn't they reject you when you hit on them at least 10% or 20% of the time, no matter how good you are?  The game is a little too easy in that regard, allowing Liberals to get away with lots of crimes just by asking out any Conservatives they meet.  Sure, you lose a little juice after the operation is over and everyone you scheduled dates with realizes you scheduled multiple dates, but that tiny amount of juice is easy to win back on your next operation, and no Conservatives will even try to stop you as long as you seduce everyone.  So yeah those are just some ideas.
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Jonathan S. Fox

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Re: CIA moonlights in corporate world
« Reply #1 on: February 02, 2010, 02:02:44 pm »

Though it's colloquially referred to as the CIA on the forums, in-game the intelligence agency in question is a generic catch-all representing any and all US Government intelligence agents, fictional and real. It would be fun to intermingle a few agents into the Corporate HQ though.
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Servant Corps

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Re: CIA moonlights in corporate world
« Reply #2 on: February 02, 2010, 03:20:43 pm »

I do suppose that if we wree really wanting to be accurate, we'd call the in-game intelligence agency the FBI, since the CIA is only authorized to do external spying while the FBI handles internal spying.

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Obviously this feature needs to be added to the game somehow, by having the game have some sort of alliance between the CIA and the corporations.

Already exist in-game, altough in a surreal LCS-paranoia fashion. CIA Agents and Corporate Executives are conservatives, and because of that, cooperate on social issues.

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EuchreJack

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Re: CIA moonlights in corporate world
« Reply #3 on: February 03, 2010, 02:54:25 am »

Honestly, the use of the term "Agents", along with any other representation of the FBI, lead me to the same conclusion as Mr. Fox, before this official statement.

And of course in the world of LCS, the CIA exceeds its authority and spies internally.  Why should the FBI have all the fun?

Note: Both the CIA and FBI are cited in news articles on the Privacy Issue.

And when do the frequent robberies lead to IRS Agents attempting to seize Liberal Assets due to not paying taxes?  Eventually, the huge money trail of the LCS should draw an assault by the Agents as surely as publishing confidential files.

themel

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Re: CIA moonlights in corporate world
« Reply #4 on: February 03, 2010, 04:21:16 am »

Though it's colloquially referred to as the CIA on the forums, in-game the intelligence agency in question is a generic catch-all representing any and all US Government intelligence agents, fictional and real.

After breaking an Agent siege, the Newspapers headline "LCS vs CIA", so that may be canon after all.
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Jonathan S. Fox

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Re: CIA moonlights in corporate world
« Reply #5 on: February 03, 2010, 05:24:23 am »

I guess it must be! I think that's a Liberal Guardian headline too. Even so, I wrote that particular headline, so I can't cite any higher authority than my own instincts in its use of CIA. I needed a good, very short acronym in order to fit on the line, so a generic term wouldn't work there.

Maybe I should change that news headline to FBI and then make agents attack you if you get into some heavy dealing in terrorism, treason (though that already incurs agents), acquire vast amounts of wealth, or simply turn the country too much, similar to how the CCS operates. I think the elite strategies of the game typically advise to avoid agitating the Agents too much, since they're by a fair margin the most dangerous enemies in the game, except maybe the CCS bosses. That's no fun though, and throwing a few agents into the mix will just make the game more Fun (Losing).
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EuchreJack

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Re: CIA moonlights in corporate world
« Reply #6 on: February 04, 2010, 01:44:00 am »

Though it's colloquially referred to as the CIA on the forums, in-game the intelligence agency in question is a generic catch-all representing any and all US Government intelligence agents, fictional and real.

After breaking an Agent siege, the Newspapers headline "LCS vs CIA", so that may be canon after all.

But, the newspaper article that promotes privacy protection involves the FBI threatenting a reporter with the reporter's confidential information.

I'd envision the FBI actually would provide a threat that takes significantly different tactics to neutralize than the CCS.

With the CCS, you simply raid their three strongholds, and the radical terrorists are destroyed.  But the FBI is too strong and well known to be eliminated by such tactics.  Instead, the FBI must be controlled from the inside via sleepers.  I'd imagine needing at least 10 sleepers at the Intelligence HQ, with at least 3 being agents, in order to disable their attacks.

By the way, the Intellegence HQ really needs a new name.  How many people know where their neighborhood Intelligence HQ is located?  Nobody, because such buildings don't officially exist.  Full realism would dictate a renaming to "The Government Building", or something like that, and placement downtown.

We could actually distinguish between CIA agents and FBI agents.  In this case, FBI agents would arrest whereas CIA agents would kill. 

Jonathan S. Fox

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Re: CIA moonlights in corporate world
« Reply #7 on: February 04, 2010, 02:02:45 am »

By the way, the Intellegence HQ really needs a new name.  How many people know where their neighborhood Intelligence HQ is located?  Nobody, because such buildings don't officially exist.  Full realism would dictate a renaming to "The Government Building", or something like that, and placement downtown.

We could actually distinguish between CIA agents and FBI agents.  In this case, FBI agents would arrest whereas CIA agents would kill. 

Oh, well... maybe it's a hidden building, until the agents start to kidnap and interrogate your people, trying to find your safehouse. You could either let them come to you then kidnap one of their people, or let one of your people get captured, then try to have them escape with knowledge of their location.
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EuchreJack

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Re: CIA moonlights in corporate world
« Reply #8 on: February 04, 2010, 03:44:10 pm »

That would be pretty cool, and reiterate that this isn't a legitamite organizations.

Oksbad

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Re: CIA moonlights in corporate world
« Reply #9 on: February 10, 2010, 02:22:34 pm »


By the way, the Intellegence HQ really needs a new name.  How many people know where their neighborhood Intelligence HQ is located?  Nobody, because such buildings don't officially exist.  Full realism would dictate a renaming to "The Government Building", or something like that, and placement downtown.

Err...

CIA headquarters in Virginia.



Not exactly hidden

And now I'm going on blacklist for googling images of CIA headquarters. Yay me!  ;D
« Last Edit: February 10, 2010, 02:24:37 pm by Oksbad »
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EuchreJack

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Re: CIA moonlights in corporate world
« Reply #10 on: February 14, 2010, 10:13:12 am »

Well, most cities do have a CIA office, but nothing like what exists in the LCS.

In regards to the hidden building: I can still kidnap Agents from the park/latte stand, and they actually seem pretty common at those two sites.  Also, programmers occasionally work for the Intellegence HQ.  Er, never mind, I like that feature....please don't take my programmer sleepers away...

Jonathan S. Fox

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Re: CIA moonlights in corporate world
« Reply #11 on: February 14, 2010, 01:26:45 pm »

So, if it were made a hidden building, agents in public would be disguised, like CCS members, and I'd have to cut programmers and anyone else from the sleeperable list for that location. As long as it's a publicly known building though, it's fine as it is.
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a1s

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Re: CIA moonlights in corporate world
« Reply #12 on: February 14, 2010, 09:23:00 pm »

CIA headquarters in Virginia.

[IMG]
It's obviously just a front where street actors pretend to be CIA agents. The real CIA is 2 buildings down the road.
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