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Author Topic: DF Crash  (Read 707 times)

Thromordyn

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DF Crash
« on: January 21, 2010, 07:19:29 pm »


(Don't we all just love MS Paint? I really need to learn how to use GIMP...)

Here's the broken/breaking region: DF Crash.rar


If there's a simple fix, I'd love for someone to throw it at me. (Not like an adventurer, I'd rather not die ;P)
If not, oh well. I'm using [SPEED:0] (among other things), so it won't take more than a few hours to redo x3
« Last Edit: January 22, 2010, 04:47:53 pm by Thromordyn »
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KenboCalrissian

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Re: DF Crash
« Reply #1 on: January 21, 2010, 10:35:19 pm »

Care to:

-Post version number?
-What mods are you using?
-Blank out your name from the file path in your screenshot? ;)
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I've never tried it and there's a good chance it could make them freak out.
Do it.
Severedcoils - the Baron Consort accumulation challenge
Severedcoils II: The Reckoning - a DnD 5e Adventure set in the world of Severedcoils

Shaostoul

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Re: DF Crash
« Reply #2 on: January 22, 2010, 02:57:37 am »

I get the same error time to time, but it's random as to when it happens. The FPS starts to approach a very slow crawl and then that pops up.

I'm running 40D16 on windows 7.

I've got Mike Maydays setup with a different tileset and the Relentless Assault mod.
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I mod games and educate others how to do so as well, if you'd like to learn join my Discord and you can join a bunch of like minded individuals. (Presently modding Space Engineers and No Man's Sky.)

Looking into modding DF? This forum guide & wiki guide may still be a good start!

Thromordyn

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Re: DF Crash
« Reply #3 on: January 22, 2010, 04:50:08 pm »

v0.28.181.40d

SUPER-DORF MODE
  • - Dwarves no longer feel hunger, thirst, exhaustion, fear, or anything else that interrupts work
  • - In newly generated worlds, dwarves (should) be allowed to make dwarf bone and dwarf skull goods. I haven't tested it yet.
    • [SPEED:0] makes them hard to kill...
  • - The smelter has two nifty modifications.
    • - One to make 200 coke for free to power it if there is no magma
    • - Another to make something like 200 of most or all metal bars. Or maybe 1000. I dunno.
« Last Edit: January 22, 2010, 05:02:22 pm by Thromordyn »
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Jay

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Re: DF Crash
« Reply #4 on: January 22, 2010, 05:14:17 pm »

Concerning your mod:
Your fortress won't make "products" of any member of that race.
That is hard-coded as far as I know.
Whatever change you made probably allows them to use other civ creatures, but not themselves.
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Thromordyn

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Re: DF Crash
« Reply #5 on: January 22, 2010, 08:25:02 pm »

I guess. But that's not really helping me with the whole "Runtime Error!" thing.
Should I just trash the fortress and make a new one?
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Thromordyn

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Re: DF Crash
« Reply #6 on: February 01, 2010, 07:19:37 pm »

So, nobody can help? Absolutely wonderful.
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Footkerchief

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Re: DF Crash
« Reply #7 on: February 01, 2010, 10:51:40 pm »

Do you have anything in your errorlog/gamelog after a crash?
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