Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 2 3 [4]

Author Topic: Murder Holes  (Read 7114 times)

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Murder Holes
« Reply #45 on: January 21, 2010, 01:54:40 am »

You're right. I am dumbsauce.

A murder hole is an arrow slit carved in a floor, allowing a defender above to sneak attack a foe below with lethal accuracy, while shielding his presense from the eyes of an invader, and body from any return fire. Essentially, an arrow slit would be a floor construction that also acts as a one-way fortification denying bonuses to targets below.

My OP was dumb, for I am dumb, and if my dumbness offends or causes strife, I apologise.

Got nothing to do with arrows. Arrows are fine, sure, but anything works: boiling oil, chunks of brick, hot embers, anything.

The OP is inaccurate. If you want to take offense at the realities of history, or at me for pointing them out, go right ahead but that's not my purpose here. I'm not calling you or the OP dumb, though, just incorrect in a way that impacts the whole discussion in a non-productive way.
Logged
For they would be your masters.

The Architect

  • Bay Watcher
  • Breeding supercows. What I've been doing on DF.
    • View Profile
Re: Murder Holes
« Reply #46 on: January 21, 2010, 02:07:24 am »

Something is repeatedly leaving a bad taste in my mouth. I'm sorry for what has happened to your topic, DarkCloakedDwarf.
Logged
Dwarf Fortress: where blunders never cease.
The sigs topic:
Oh man, this is truly sigworthy...
Oh man. This is truly sig-worthy.

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Murder Holes
« Reply #47 on: January 21, 2010, 02:19:24 am »

Polite constructive criticism leaves a bad taste in your mouth, The Architect?
Logged
For they would be your masters.

Saronsen

  • Bay Watcher
    • View Profile
Re: Murder Holes
« Reply #48 on: January 21, 2010, 04:30:22 pm »

With Murder Holes, I'd be able to do something with the thousands of bars of iron and crap I have laying around.

And no, a murder hole is not aways a slanted gap to fire arrows through. It was used to toss crap through as well. With what I'm reading, you guys are thinking the opposite.

I just want to throw bones at the goblins chilling at my front doors.

I also want to see grenades here. Or atleast, hollow stone/glass orbs filled with something explosive, or volatile. I think that'd be very much win.
Logged
Wiki is wrong, the Demon has no body part with the [FLIER] tag. He is borne aloft by the winds of his furious rage.

Morrigi

  • Bay Watcher
    • View Profile
Re: Murder Holes
« Reply #49 on: January 21, 2010, 07:05:58 pm »

With Murder Holes, I'd be able to do something with the thousands of bars of iron and crap I have laying around.

And no, a murder hole is not aways a slanted gap to fire arrows through. It was used to toss crap through as well. With what I'm reading, you guys are thinking the opposite.

I just want to throw bones at the goblins chilling at my front doors.

I also want to see grenades here. Or atleast, hollow stone/glass orbs filled with something explosive, or volatile. I think that'd be very much win.

Dwarfy explosives would probably be something like

Urist McAlchemist cancels Make Bomb: On fire

A section of the cavern has collapsed!
A section of the cavern has collapsed!
Urist Mcuristurist has died in the heat!
Urist Mcuristurist has died in the heat!
Urist Mcuristurist has died in the heat!
Urist Mcuristurist has died in the heat!
Urist Mcuristurist has died in the heat!



yeah.
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

Saronsen

  • Bay Watcher
    • View Profile
Re: Murder Holes
« Reply #50 on: January 21, 2010, 08:17:55 pm »

And the problem with that would be....

EDIT: OH! IT PROVIDES ALCHEMISTS WITH A TRUELY USEFUL JOB!

Dwarf Explosives. Win.
Logged
Wiki is wrong, the Demon has no body part with the [FLIER] tag. He is borne aloft by the winds of his furious rage.

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Murder Holes
« Reply #51 on: January 21, 2010, 09:42:11 pm »

Acids and poisons and molten lead and glowing hot sand, anyway.

What would be really neat is if these sorts of things can be achieved simply by operating within the physical laws of the DF Universe. Want molten lead or hot sand or boiling oil? No specific reaction need, just heat it up.

And it will then react with the items it encounters, and cool down at a measurable, regular rate.

That's what I want to see going on.
« Last Edit: January 21, 2010, 09:44:27 pm by SirHoneyBadger »
Logged
For they would be your masters.

Morrigi

  • Bay Watcher
    • View Profile
Re: Murder Holes
« Reply #52 on: January 25, 2010, 10:32:38 pm »

 ;D
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

DarthCloakedDwarf

  • Bay Watcher
  • Urist McCloaked
    • View Profile
Re: Murder Holes
« Reply #53 on: January 27, 2010, 12:41:45 pm »

I also want to see grenades here. Or atleast, hollow stone/glass orbs filled with something explosive, or volatile. I think that'd be very much win.
GreekDwarf Fire?
Logged
Yes. Clearly a bug that ought to be fixed in the future, but exploit it in the meantime.

Aescula: *snerk*  Just thought of a picture I saw a long tome ago...
Darth Guy: A long, long tome ago, in a library far, far away?

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Murder Holes
« Reply #54 on: January 28, 2010, 08:51:21 am »

I'm against gunpowder in the game, but that still leaves plenty of room to play with fire.

Although here, simple lamp-oil would be plenty effective. Molotov cocktail, anyone?

The problem is: how good of an idea is it to have a raging fire in our Fortress?

Even without lighting it, though, it's still slippery. This is where plastering chunks of glass into the sides of the corridor is a good idea.


As far as glass orbs filled with something volatile: Consider armour, and then consider broken glass, and what the effects of bits of glass inside someone's armour might be. It's not the greatest thing to throw at the enemy, but to pour it down on them, where it can find it's way inside of a breastplate...

Suppose you took like big angry hornets and painted poison on their stingers, then poured them down on invaders, through a hatch cover. That should work, right?

Hmmm...what if you put magnets on the outside of the Molatov cocktail, and then filled the inside with oil and broken glass, so that when they stick to the target and explode, they spray firey obsidian death on not only the target, but all of his friends? 
Logged
For they would be your masters.

Morrigi

  • Bay Watcher
    • View Profile
Re: Murder Holes
« Reply #55 on: January 28, 2010, 09:08:57 am »

Big angry hornets tend to be poisonous already. ;)
Logged
Cthulhu 2016! No lives matter! No more years! Awaken that which slumbers in the deep!

SirHoneyBadger

  • Bay Watcher
  • Beware those who would keep knowledge from you.
    • View Profile
Re: Murder Holes
« Reply #56 on: January 28, 2010, 09:21:11 am »

Not poisonous enough.  :P
Logged
For they would be your masters.

TKTom

  • Bay Watcher
    • View Profile
Re: Murder Holes
« Reply #57 on: January 29, 2010, 05:43:40 am »

Can't you build fortifications out over empty space already?

=======     <--- ground level (those are walls)

 ++++++      <---- level your guys attack from.
 #####


meaning you can do things like

+++
+#+
+++

 where theres a hole under that fortification to the area below. You get positive effects, only disadvantage is you can't walk over that place.

 That's what murderholes look like to me.

 I think the more pertinent engine change would be allowing dwarves to throw objects, enabling the proper use of murderholes. As SirHoneyBadger said, to use arrows at such close range is wasteful.
Logged
Pages: 1 2 3 [4]