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Author Topic: Strange "Catch Live Fish" job behavior  (Read 661 times)

Grek

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Strange "Catch Live Fish" job behavior
« on: January 26, 2010, 11:32:44 pm »

On a whim, I had some animal traps make and set a single "Catch Live Fish" job at the fishery. A month later, I see that my fisherdwarf still hasn't done it. I zoom to him from the units menu and find that he is standing in the underground animal stockpile with the tamed roaches and rats, holding an empty *towercap animal trap*, and not actually getting any live fish caught.

Any idea what's up?
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Quietust

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Re: Strange "Catch Live Fish" job behavior
« Reply #1 on: January 27, 2010, 08:44:32 am »

You must define a Fishing activity zone in order for a "Capture Live Fish" job to actually do anything useful.
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P.S. If you don't get this note, let me know and I'll write you another.
It's amazing how dwarves can make a stack of bones completely waterproof and magmaproof.
It's amazing how they can make an entire floodgate out of the bones of 2 cats.

Grek

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Re: Strange "Catch Live Fish" job behavior
« Reply #2 on: January 28, 2010, 04:53:54 am »

Once I defined an activity zone, it starting working well enough. Still weird and probably unintended, but thank you!
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Derakon

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Re: Strange "Catch Live Fish" job behavior
« Reply #3 on: January 28, 2010, 11:18:17 am »

The job should probably cancel if there's no valid zone, just like Collect Sand.
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Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels