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Author Topic: Smelter modding  (Read 1016 times)

Heliomance

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Smelter modding
« on: January 24, 2010, 05:33:19 pm »

Is it possible to mod a smelter reaction to produce shell? I've got a moody dwarf that wants it and for some reason my dwarves are refusing to eat any of the 53 turtles I have sitting in a stockpile. I'd really rather the mood didn't fail.
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Untelligent

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Re: Smelter modding
« Reply #1 on: January 24, 2010, 05:38:04 pm »

Have the turtles been prepared at a fishery?

Also try forbidding the rest of your food, someone's going to get hungry eventually.
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smigenboger

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Re: Smelter modding
« Reply #2 on: January 24, 2010, 05:38:13 pm »

If you want to remain legit, there is an alternative, you could simply forbid all food but the turtle, so dwarves have to go on a fish diet until there's a shell.

EDIT: Bah, ninja'd
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3

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Re: Smelter modding
« Reply #3 on: January 24, 2010, 05:40:42 pm »

Modding the smelter requires you to generate a new world unless you want to mess everything up, regardless.
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Mechanoid

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Re: Smelter modding
« Reply #4 on: January 24, 2010, 05:42:14 pm »

Creating a new smelter reaction requires the game world to be restarted. However, adding more [PRODUCT:] lines to existing reactions will work just fine.

So, to produce turtle shell:
[PRODUCT:100:1:SHELL:NO_SUBTYPE:SHELL:TURTLE]

And then stick that in the steel reaction or something. Replace the 1 with a 10 for 10 turtle shells instead of 1. (the 100 is the chance of producing the product, leave it at 100)

Assuming reactions involving shells arn't bugged.
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Heliomance

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Re: Smelter modding
« Reply #5 on: January 24, 2010, 05:52:18 pm »

Tried forbidding everything else, still not eating it. I haven't prepared them because I didn't catch them - I brought them with me on one of my numerous reclaims.
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