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Author Topic: [40d16] Human Caravan froze in place. [Known bug]  (Read 486 times)

Roundabout Lout

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[40d16] Human Caravan froze in place. [Known bug]
« on: January 22, 2010, 10:35:10 pm »

Lately I walled some elven merchants into trading depot #1. I never re-opened it because there is a named and titled berserk donkey inside who I intend to catch when I get around to it.

So I built another depot, and the humans arrived. All their wagons were just about at depot #2, just built, when they just sort of froze in place. Not a single one of them were moving, dwarves outdoors were walking around them.
Then, they turned around and left about 10 game days later. No caravan has left on it's journey message or anything. The guild representative hadn't even started the meeting yet.

No idea what happened here.
« Last Edit: January 26, 2010, 04:39:30 pm by yougiedeggs »
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Re: [40d16] Human Caravan froze in place.
« Reply #1 on: January 23, 2010, 03:45:49 am »

This happens when you have more than one depot on the map at once; presumably, considering your story, it doesn't matter whether or not they can path to it or not.

But yeah, generally known bug.
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Footkerchief

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Re: [40d16] Human Caravan froze in place.
« Reply #2 on: January 23, 2010, 04:24:24 am »

^^^ Yup.

# 000226 □ [dwarf mode][trade]   having two depots confuses the human traders
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