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Author Topic: TBS - Overmind - Turn 8 - Incoming doom  (Read 5485 times)

Archangel

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #45 on: January 13, 2010, 02:31:44 am »

Thought "RAGE" in grey next to bush.
Designate fire important, beneficial.
Continue watching dark red.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Frelock

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #46 on: January 13, 2010, 03:24:42 am »

I'll buy machination and religion.

Watch the artifact maker.

Give "holy" to one of the fire-watchers(should be interesting).

No designations.
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All generalizations are false....including this one.

Rooster

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #47 on: January 15, 2010, 01:16:04 am »

No internet for 2 days :(

I'll make a turn soon enough.

Frelock:Sorry, religion costs wooping 10 points
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Frelock

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Re: TBS - Overmind - Turn 6 - Awesome Randomness, and a comeback from lazyness
« Reply #48 on: January 15, 2010, 02:19:23 am »

Oh.  I thought that paranormal would be more of mind-control stuff; been playing too much X-COM lately.

Scratch the previous post and replace it with such:

Buy machination and a random tech.

Watch the artifact maker.

Put "more" in the mind of the fisherdwarf.
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Rooster

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Re: TBS - Overmind - Turn 5
« Reply #49 on: January 16, 2010, 08:31:11 am »

RAM, and violent dark treefolk of the forest:
Spoiler (click to show/hide)

Haika, and wonderfull Mermen of the seaside oceania:
Spoiler (click to show/hide)


Archangel, and  tough Yeti tribe of the tundra:
Spoiler (click to show/hide)

Frelock and clever Dwarves of Mountain Fortress:
Spoiler (click to show/hide)
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Haika

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Re: TBS - Overmind - Turn 7 - finally!
« Reply #50 on: January 16, 2010, 03:17:54 pm »

I like this flood idea. I shall put 'flood' into the heads of the three blue merfolk.

Then I shall watch the queen, and see what she thinks of all this.

and finally, turtle corpses are marked as benificial, turtle meat benificial, and turtle shell important, benificial. Turtles from before can be undesignated.(not sure if this it too much desginating after the simplistic ways we've been going for, if so, just use the corpse mark this time around)
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The research assistant couldn't experiment with plants because he hadn't botany
Don't expect a bonsai tree to grow the miniature planting it.
Trust your calculator. It's something to count on.
Pencils could be made with erasers at both ends, but what would be the point?

Frelock

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Re: TBS - Overmind - Turn 7 - finally!
« Reply #51 on: January 16, 2010, 06:56:25 pm »

Put "again" into the minds of one of the dwarves by the wall.

Designate the bolders as important.

Watch the artifact-maker again.

Oh, by the way, you forgot to put "project" under the ideas list.
« Last Edit: January 16, 2010, 09:32:59 pm by Frelock »
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RAM

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Re: TBS - Overmind - Turn 7 - finally!
« Reply #52 on: January 16, 2010, 07:40:16 pm »

Designate the inside of the bend of the river beneficial and important *+
The Treefolk furthest to the northeast thinks "Loot".
Observe any treefolk that think about shelter.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Rooster

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Re: TBS - Overmind - Turn 7 - finally!
« Reply #53 on: January 20, 2010, 12:23:56 am »

Haika, and wonderfull Mermen of the seaside oceania:
Spoiler (click to show/hide)

Frelock and clever Dwarves of Mountain Fortress:
Spoiler (click to show/hide)

RAM, and violent dark treefolk of the forest:
Spoiler (click to show/hide)

The thing is pretty clear to me. My procrastination sets in. I'll probably make a turn in 2-3 days from now on. This will die pretty soon. So go with the craziest stuff possible, so that you can go out with a bang!
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RAM

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Re: TBS - Overmind - Turn 8 - Incoming doom
« Reply #54 on: January 20, 2010, 12:37:44 am »

The Tree nearest the Greens thinks "Glory".
The shelter(against Greens) that is about to be built where the trees are is designated as important and beneficial.
I peer into the last thoughts of my hero.
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Vote (1) for the Urist scale!
I shall be eternally happy. I shall be able to construct elf hunting giant mecha. Which can pour magma.
Urist has been forced to use a friend as fertilizer lately.
Read the First Post!

Archangel

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Re: TBS - Overmind - Turn 8 - Incoming doom
« Reply #55 on: January 20, 2010, 02:54:56 am »

The Westernmost Yeti thinks "weapon". I will watch him. No designations.
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There's about 25 of the fuckers and the three sarge killed were at point blank range - it's got to be zombies or a bunch of really dumb terrorists with knives.
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Frelock

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Re: TBS - Overmind - Turn 8 - Incoming doom
« Reply #56 on: January 20, 2010, 10:52:33 am »

Put "again" into the mind of the artifact-maker.

Designate the northern wall as dangerous and important.

Watch the southern guard.
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All generalizations are false....including this one.
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