milaga's
Real Wagon experiment inspired me. If they all hit legendary in multiple skills so quickly, wouldn't that be a great way to boost immigrant attributes?
I decided to set up my own Real Wagon and see just how quickly attribute boosts would come. I embarked on a calm forest with nothing but food, booze, and some stone. I quickly ran into the first problem: I had miscalculated how much stone they'd need to wall in a 3x3 area, forgetting the corners, and had no pick to mine more or axe to chop wood.
So I abandoned and re-embarked, with EXTRA stone this time. I built a wall, suspended construction of one section, and waited for everyone to get inside. Problem two: they wandered around, never with all of them inside at once. So everyone was suddenly drafted, stationed inside, and then one lucky mason built the last section of wall. Success!
Very quickly, one of them got unhappy. I expected this, since he'd just been drafted and they were sleeping outside in the dirt with no chairs, tables, or really anything of value. I figured he would make a friend and then recover. Not so, as everyone else apparently found him annoying. He also hated roaches, which were plentiful because I'd forgotten to bring along a cat and had 300-400 food and drink sitting outside.
Soon enough, he became miserable and tantrumed. Unfortunately for him, his fellow
cellmates dwarves were already getting strong and tough from socializing, and they tore him apart instantly. This made his one actual friend unhappy (even though she thought he was annoying too!), and I feared a tantrum spiral that would quickly end this instance of the experiment.
Fortunately, though, the leader at the time was getting pretty good at consoling and talked her down. From then on, everyone progressed quickly to happiness and ecstasy, and the attribute boosts kept coming. By early Sandstone (1st month of Autumn), I counted 14 or more attribute gains on each surviving dwarf.
In my real fort, I'd had a hell of a time leveling up single skills in the catapult yard or the pump gym, so this seems like real progress. The only real downside I can see to this method of cross-training is that it will produce very tight-knit friendships within each immigrant wave. Especially if these go into your military en masse and thus have a higher risk of dying (and many dying at once), you could have some serious morale problems among the remaining Charm Schoolers and any of their other friends, possibly provoking uncontrollable Fun.
I'm going to keep experimenting with this setup, and I'll go back into my saves to see exactly when people hit 10, 15, and 20 attribute gains. Once I know that, I'll set up a more efficient pump gym and catapult yard and see how long those take to level dwarves, too.
Questions to be investigated:
- how quickly do attributes progress as compared to other cross-training methods like Siege School, Pump Gym, or Mining Gulag?
- how much quality furniture is required to avert early tantrums?
- is there a way to invite new immigrants (but not current workers) to Charm School without drafting them?
- what is the effect of the Dwarven Economy on Charm School?
I'm still working on my first fort (just edged over 80 dwarves there) and have no idea how a lot of later-game elements like the economy actually work. So please let me know what other things I should investigate, or if you have any other knowledge to contribute!