Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: dwarven campfires  (Read 1162 times)

BurnedToast

  • Bay Watcher
  • Personal Text
    • View Profile
dwarven campfires
« on: November 17, 2007, 09:16:00 pm »

Dwarves should be able to start fires by setting up some logs in a pile then lighting them somehow (probably best to abstract it away like most tools are). This would be useful for melting ice to give your dwarves something to drink (well, if heat traveled through walls better anyway), disposing of garbage/corpses, making traps (especially if booze really does explode when it gets set on fire) and probably some other stuff.

Also it would add yet another way to accidentally turn the fortress into a fiery inferno which is always a good thing.

Logged
An ambush! curse all friends of nature!

Stij

  • Bay Watcher
    • View Profile
Re: dwarven campfires
« Reply #1 on: November 18, 2007, 09:28:00 pm »

Yeah, this would make glacier maps a whole lot easier, among other things.

And more ways to lose is always good. : D

[ November 18, 2007: Message edited by: Stij ]

Logged

Tahin

  • Bay Watcher
    • View Profile
Re: dwarven campfires
« Reply #2 on: November 18, 2007, 09:30:00 pm »

I'd like to see fireplaces made out of stone or metal that can semi-safely be used inside, along with this. And having human towns use these to prevent mass death from freezing would be nice, too.
Logged

Grek

  • Bay Watcher
    • View Profile
Re: dwarven campfires
« Reply #3 on: November 18, 2007, 11:16:00 pm »

What about an "Ignite" designation?
Logged

Mechanoid

  • Bay Watcher
  • [INTELLIGENT]
    • View Profile
Re: dwarven campfires
« Reply #4 on: November 18, 2007, 11:32:00 pm »

quote:
Originally posted by Grek:
What about an "Ignite" designation?

Perfect. Also lets you designate the semi-useless narrow goblin clothes (that are not silk; silk anything is valuable in trade after all!) to get rid of them perminately while serving a useful purpose.

[ November 18, 2007: Message edited by: Mechanoid ]

Logged
Quote from: Max White
"Have all the steel you want!", says Toady, "It won't save your ass this time!"

Hesitris

  • Bay Watcher
    • View Profile
Re: dwarven campfires
« Reply #5 on: November 19, 2007, 12:13:00 am »

I think it might be a good idea to have the dwarves respond properly to burning things before making a feature like this. As it is, I could easily see dwarves casually walking through a fireplace on their way to bed and causing the a fortress-leveling inferno. Once that's taken care of, though, this would be an awesome idea. You can Ignite things in adventurer mode, why not fortress mode?
Logged