Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  
Pages: 1 [2]

Author Topic: Inject Extract and Suck Blood  (Read 3245 times)

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Inject Extract and Suck Blood
« Reply #15 on: January 05, 2010, 12:14:56 am »

Humans and elves not to mention orks but then again orks are crazy bastards, thanks so the max set for 1..6 like their basic 3..12 works? and more damblock make less damage, things are starting to make sense now
Logged

3

  • Bay Watcher
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #16 on: January 05, 2010, 02:00:42 am »

More damblock doesn't reduce the damage dealt by the attacker - that wouldn't make any sense whatsoever. What it does do is reduce the damage taken by the defender.

Any values between 0 and the integer max (65535? I can't remember what damage uses, but it's stupidly high for this purpose) is a valid value. Nothing to do with multiples of three or any such. Or at least, it shouldn't have anything to do with them.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #17 on: January 05, 2010, 02:41:41 am »

Quote
More damblock doesn't reduce the damage dealt by the attacker - that wouldn't make any sense whatsoever. What it does do is reduce the damage taken by the defender.
Actually it does, because the attack value is calculated on-the-fly using both the attacker's strengh, skill and other values and defender's damblock, size and other values, so it's a single formula and DAMBLOCK reduces the value of its result by the exact amount.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

wagawaga

  • Bay Watcher
  • He is utterly unaware of his own intentions.
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #18 on: January 05, 2010, 08:00:56 am »

What he means is that if you are attacking and you have high damblock, your damblock doesn't reduce the damage you do.
Logged

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Inject Extract and Suck Blood
« Reply #19 on: January 05, 2010, 08:40:29 am »

Thanks for the major clarify, you guys are life savers. Now I know how those work, just trying to make my previous creature the screamer to show up more often so I can see if its more savage
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #20 on: January 05, 2010, 09:08:37 am »

What he means is that if you are attacking and you have high damblock, your damblock doesn't reduce the damage you do.
Who would even think about it THIS way ::).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Inject Extract and Suck Blood
« Reply #21 on: January 05, 2010, 09:06:01 pm »

now to get back to the topic of origin (still havent found the Screamers I know they are out there somewhere) Suck_Blood just bleeds the target but has anyone fully tested my poison potentcy theory? I believe it is that unless [EXTRACT_PERMENT] makes it fast acting poison all the time. I havent had too much time to play test, thanks to homework and normal work
Logged

Wirevix

  • Bay Watcher
  • Hammered Elf Sympathizer
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #22 on: January 05, 2010, 10:17:07 pm »

In the current version, poisons as far as I've experimented with them can only do random stuns/paralyzes, thereby making the victim lose a turn.  I think higher potency may mean an increased chance to inject the extract, since the length of the effect is determined by the other tags.

Next version, though, poisons will be much more interesting...
Logged
In other news, the trees in my game can have invisible sex.

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Inject Extract and Suck Blood
« Reply #23 on: January 05, 2010, 10:23:47 pm »

my one creature its INJECT_EXTRACT is 100:100 for its one attack (works like you said) but its other attacks have INJECT_EXTRACT 10:50 and the victum get poisoned just as fast, and the extract is injected first hit. im still thinking [EXTRACT_PERMENT] has a bigger hand in this then I tought
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #24 on: January 06, 2010, 03:55:18 am »

EXTRACT_PERMANENT (not perment) means that it won't go away, that's all.  I think that the duration is hardcoded and may be based on toughness of the victim. I don't know what are the 50:100 numbers...
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

3

  • Bay Watcher
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #25 on: January 06, 2010, 07:40:13 am »

Who would even think about it THIS way ::).

Quote from: 3
(damage)+/-(size difference)-(damblock)

and more damblock make less damage, things are starting to make sense now

I thought I had confused him.

The numbers in the SPECIALATTACK are thought to be chance of the extract being injected.
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #26 on: January 06, 2010, 08:08:17 am »

I think that it is too, but I am not sure :).
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Inject Extract and Suck Blood
« Reply #27 on: January 14, 2010, 12:16:38 am »

I've been having somw problems with another creature (still don't know what happened to the Screamers but they are out there) this creature is a larger version of the vermin Roach (i changed it) trying to get a larger vermin, but now whenever I see one it is instantly prone what have I done wrong?

creature
Spoiler (click to show/hide)
body
Spoiler (click to show/hide)
Logged

Deon

  • Bay Watcher
  • 💀 💀 💀 💀 💀
    • View Profile
Re: Inject Extract and Suck Blood
« Reply #28 on: January 14, 2010, 07:27:45 am »

Your body is messed up.

There're 3 tips here:
1) Don't try to fit everything in one body, it's harder too see your faults this way or tweak it (especially if you want similar critters).
2) There should be an order of connection of bodyparts: ex. 1<-2<-3 where 2 connects to 1, 3 connects to 2 or 1 etc. You can't connect anything to something which was not called already (i.e. you try to connect antennae to a head which was not listed yet etc.).
3) use [ code ] to post your code, because forum makes [ LEFT ] into the funny thing you have.
Logged
▬(ஜ۩۞۩ஜ)▬
✫ DF Wanderer ✫ - the adventure mode crafting and tweaks
✫ Cartographer's Lounge ✫ - a custom worldgen repository

Hugo_The_Dwarf

  • Bay Watcher
  • Modding Mentor
    • View Profile
    • Regeneration: Forced Evolution
Re: Inject Extract and Suck Blood
« Reply #29 on: January 14, 2010, 09:26:33 pm »

Alright here is the reposted and organized body
Spoiler (click to show/hide)

should this work? and how many nervous parts do I need? im hoping just to have the attena as the only required nervous part

P.S. I got your hint of "What the ****! this code is so messy I couldnt find a gaint in the middle of a large group of dwarves"
Logged
Pages: 1 [2]