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Author Topic: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5  (Read 6348 times)

Karlito

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #15 on: December 20, 2008, 11:03:12 pm »

Yeah it is weird.  I got it to work for the same fortress that it initially rejected.  The only thing I did was turn off my computer for the night, and the next day it worked.
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zimbra

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Assertion Failure in PokerToolController bug repro
« Reply #16 on: March 20, 2009, 12:31:32 am »

Sent a PM to the author of the port, but thought I'd post it here - I seem to be able to repro this bug if I set weapon/armor/shield prefs for my hunters, it fails to load with the failed assertion (and writing from DF will overwrite those settings) - so if you're trying to get it to work with a save, try resetting all the weapons prefs first.
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Barag

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #17 on: March 20, 2009, 03:54:02 pm »

wow, I wish I knew this existed. Anyone figure a way to get it to work with 40d9, besides a little bit of cross release save scumming?
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EricStratton

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #18 on: April 05, 2009, 10:47:10 am »

I was getting the same error "Invalid job from game: 2".  I saw zimbra's post about armor/shield for hunters. I removed the armor and shield setting for my hunter (m, w) and was able to import the DF data.
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Kiberkiller

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #19 on: May 09, 2009, 10:38:53 am »

MacForeman insists that DF is not running. any way to fix that? anyone?
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ErrorJustin

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #20 on: September 28, 2009, 08:13:14 pm »

MacForeman insists that DF is not running. any way to fix that? anyone?

This is happening to me as well. DF is most certainly open and running, but when I run Mac Foreman is spits out the "DF not running" error.
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Massena

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #21 on: October 13, 2009, 12:03:59 pm »

Sorry for reviving such an old thread, but is there any way this could be compiled for 10.4? I tried, but I'm getting dependency bugs, I'm at a loss on how to solve them...

Any tips are welcome!
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Kiberkiller

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #22 on: October 13, 2009, 04:28:45 pm »

Sorry for reviving such an old thread, but is there any way this could be compiled for 10.4? I tried, but I'm getting dependency bugs, I'm at a loss on how to solve them...

Any tips are welcome!

This version doesn't work anymore, SOMEONE PLEASE, fix this or make ANY labor tool for osx, please please please, we need it.
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Crossroads Inc.

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #23 on: October 13, 2009, 05:02:54 pm »

Thanks for working on files for us few Mac users... Tell me do you have a Mac version of "Reveal" for cheating?
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Q-Lok

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Re: [MacForeman] Port of Dwarf Foreman to MacOSX 10.5
« Reply #24 on: January 12, 2010, 06:05:38 pm »

After some experimentation, I have reason to believe I understand the bug that seems to be common to Mac Foreman users.  I tested out an old save (~140 dwarves, 40d, OSX 10.5.8) and got the "invalid profession from game: 2" error.  Tried changing weapon, armor, and shield prefs to off for hunters, but that didn't work.  Then I turned off all weapons, armor, and shields in my entire fort, and met with success.  So probably, based on what MrNewton and zimbra have mentioned, I think I have the solution:
DF probably saves weapon/armor data as numbers, not as booleans, and Mac Foreman does not check to see if it's at the end of the list.  As a result, if you have it set to anything other than the first or second settings (Unm/---/--- or Axe/Lth/Bkl), the game stores a 2 or a 3 or whatever in the register that holds that.  Foreman reads this and sees what it thinks is a boolean value holding something ridiculous like 4 and panics, resulting in the program appearing to do nothing, and logging a couple of parsing errors in the console.

Mind you, I haven't done any testing more detailed than what I just mentioned, so this could be completely wrong; it could also use some major follow-up work.  That said, I think this information could at very least make any new versions of Foreman much less difficult to fix this problem for.  Good luck, all.
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