Bay 12 Games Forum

Please login or register.

Login with username, password and session length
Advanced search  

Author Topic: Caged/chained animal indication  (Read 664 times)

Khym Chanur

  • Bay Watcher
    • View Profile
Caged/chained animal indication
« on: January 11, 2010, 05:58:19 am »

It would be nice if, in both the units list and the "Stocks -> Animals" list, there was an indication if an animal was caged or chained up.  "(Caged)" or "(Chained)" after it's name, like "(Tame)".
Logged

Pilsu

  • Bay Watcher
    • View Profile
Re: Caged/chained animal indication
« Reply #1 on: January 11, 2010, 09:03:20 am »

Having a rope or cage symbol after the name would suffice too
Logged

Darkond2100

  • Bay Watcher
  • Intrepid Groundhog
    • View Profile
Re: Caged/chained animal indication
« Reply #2 on: January 12, 2010, 12:24:36 am »

Wouldn't be that hard. Don't you see this when you're caging animals?
Logged
your hoard, your dwarves, and your fortress.
I prefer Hoard, Horde, and Hovel...

darkflagrance

  • Bay Watcher
  • Carry on, carry on
    • View Profile
Re: Caged/chained animal indication
« Reply #3 on: January 12, 2010, 01:58:27 am »

Wouldn't be that hard. Don't you see this when you're caging animals?

Yes. Something like this is also needed when you're pitting creatures, so that you can avoid pitting the donkeys you specifically chained up to breed.
Logged
...as if nothing really matters...
   
The Legend of Tholtig Cryptbrain: 8000 dead elves and a cyclops

Tired of going decades without goblin sieges? Try The Fortress Defense Mod

xdarkcodex

  • Bay Watcher
  • Watch in awe!
    • View Profile
Re: Caged/chained animal indication
« Reply #4 on: January 12, 2010, 03:27:02 am »

I like the idea.Would make it a lot eaiser to do stuff around the animals.
Logged
the statement below is true
the statement above is false

Derakon

  • Bay Watcher
    • View Profile
Re: Caged/chained animal indication
« Reply #5 on: January 12, 2010, 11:44:23 am »

The game also doesn't check if an animal can be pathed to before listing it for chaining/pitting/butchering/etc. I had a dog I'd intentionally left in my magma pumping tower (after she followed her owner, who was a mason busy constructing said tower, and got locked in). The dog proceeded to have a couple of litters of puppies over the years, which I'd try to butcher every once in awhile, to no avail.
Logged
Jetblade - an open-source Metroid/Castlevania game with procedurally-generated levels

Silverionmox

  • Bay Watcher
    • View Profile
Re: Caged/chained animal indication
« Reply #6 on: January 12, 2010, 01:06:16 pm »

The game also doesn't check if an animal can be pathed to before listing it for chaining/pitting/butchering/etc. I had a dog I'd intentionally left in my magma pumping tower (after she followed her owner, who was a mason busy constructing said tower, and got locked in). The dog proceeded to have a couple of litters of puppies over the years, which I'd try to butcher every once in awhile, to no avail.
I completely agree, though the occasional virginal birth ought to be in the game, if only to instill paranoia into the minds of the prudes.
Logged
Dwarf Fortress cured my savescumming.