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Author Topic: superfluous materials  (Read 1573 times)

schnobs

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superfluous materials
« on: March 26, 2007, 03:40:00 pm »

I regularly suffer the problem of overproduction in some areas. Like, I need plenty of bones for bowyer training. Meat, fat and so on are necessary byproducts, but making use of them poses sort of a problem. Chasming is often the only way, but I don't like it.

I wonder, what about some materials that aren't stricly necessary but get used when available?

Fat/Tallow might not only be a full worthy ingredient; having fat available would allow the cook to work faster (as meat and stuff doesn't stick to the pots so much). The one unit of fat doesn't appear in the final meal, it got used up. Fat might also be of some use as grease for all sorts of mechanisms.

Or you could cook bones and leather into glue. Glue might come in handy in all sorts of craftsworking. Old clothes might be torn up for rags, it's not a proper workshop if it hasn't a constant demand for rags.

The idea is that neither of these is absolutely necessary, but work is done faster or with higher quality results when the add-ons are available. It shouldn't even be a vast difference. Just enough to warrant conservation of the material instead of summary chasming.

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Stromko

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Re: superfluous materials
« Reply #1 on: March 26, 2007, 04:59:00 pm »

Those sound like pretty good ideas actually.
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Black Hound

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Re: superfluous materials
« Reply #2 on: March 26, 2007, 05:22:00 pm »

Tallow could be used for candles - invaluable once lighting is made more realistic.
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schnobs

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Re: superfluous materials
« Reply #3 on: March 26, 2007, 05:26:00 pm »

quote:
Originally posted by Black Hound:
<STRONG>Tallow could be used for candles - invaluable once lighting is made more realistic.</STRONG>

"Invaluable" is just the sort of thing I wanted to avoid with my suggestion. You might end up butchering animals for fat and having no use for skin, bones and meat.

Oh vey, the meat... While my bowyer is learning his job, the fortress is basically in carnivore mode. Dogfood, perhaps? Though it might be utterly tastless to feed the puppies to her mother.

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Zomg

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Re: superfluous materials
« Reply #4 on: March 26, 2007, 06:02:00 pm »

You can burn through meat by building baited animal traps in the river/chasm/magma, since they use entire meat stacks. I'm so sick of seeing turtle shell in artifacts that I try to keep my shell stocks as lobster only.
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Gauteamus

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Re: superfluous materials
« Reply #5 on: March 27, 2007, 03:40:00 am »

quote:
Originally posted by schnobs:
<STRONG>Dogfood, perhaps? Though it might be utterly tastless to feed the puppies to her mother.</STRONG>

Tasteless maybe, but not at all ahistorical/unrealistic, I think. At least every polar expedition I know using pullingdogs have fed them at least partly with their own siblings.

Perhaps give small unhappy thoughts to (inexperienced only?) Animal Trainers/Pet owners witnessing cannibalism involving animal types they have trained/own? I don't think the animals themselves should care.

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JT

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Re: superfluous materials
« Reply #6 on: March 27, 2007, 04:10:00 am »

I remember the Insult To Injury DVD set of South Park, where Matt Stone and Trey Parker had a mockup TV show, "Makin' Bacon with Macon".  They would cook bacon and then feed it to a pot-bellied pig. =P
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Svirfneblim

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Re: superfluous materials
« Reply #7 on: March 27, 2007, 07:54:00 am »

Personaly I didn't ever have problems with excess of the resources you mentioned.
Not that I don't like the idea, but i'm offering my own perspective.

Fat/tallow - it's used in food.
Meat - it's food.
You can never have too much food!
Bones? Bone bolts. You can never have enough of them either :)

But I'd love to be able to utilize all the damaged clothing left from dead dwarves and dead intruders. Maybe being able to rip it back into new cloth? Or maybe use it for burning?

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